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About You Will (Not) Remain
You Will (Not) Remain is a 2D narrative game set in an abandoned apartment complex while an unnamed horror spreads across the city. The player remains indoors, accompanied only by a strange dog named Lambshank, and confronts unsettling thoughts and a violet‑tinged sky.
Developed in 48 hours for the Women Game Jam 2021, the title features detailed pixel art, an original 8‑bit soundtrack, and explores anxiety, depression, dissociation, and suicidal ideation through its story. It is released on Windows via Steam and includes single‑player, Steam achievements, and family sharing.
01 / THE GUIDE
Narrative Structure
The story unfolds through the protagonist’s isolation in an abandoned apartment complex, with each day blending into the next. Dialogue and internal monologue reveal mental state and the distant eldritch threat.
Pacing is deliberately slow, encouraging reflection on loneliness and reality distortion while the outside city is described only through whispers and a violet glow.
- Notice how the protagonist’s thoughts shift after major dialogue moments.
- Observe any subtle changes in ambient sound that accompany narrative beats.
02 / THE GUIDE
Pixel Art Style
Visuals rely on detailed pixel art that emphasizes the cramped, dimly lit interior of the apartment. Shadows and muted colors reinforce a feeling of confinement.
The city beyond is hinted at with a violet hue that spreads across the sky, contrasting the interior palette and highlighting the external horror.
- Zoom in on background tiles; small visual cues often hint at story elements.
- Compare the apartment’s lighting to the violet sky for thematic contrast.

03 / THE GUIDE
8‑Bit Soundtrack
An original 8‑bit soundtrack composed by Talia Raso accompanies gameplay, providing an immersive auditory backdrop. The minimalist score provides an immersive, eerie backdrop throughout the experience.
The minimalist composition reinforces the indie roots of the game while enhancing the eerie atmosphere of the isolated setting.
- Listen for changes in the music when new narrative beats occur.
- Use headphones to capture the full tonal nuances.
04 / THE GUIDE
Steam Achievements
The game includes Steam achievements that are tracked through the Steam client. These achievements are tied to the player’s progress within the experience.
Achievements provide a way to see which parts of the game have been encountered, encouraging attentive exploration of the apartment’s environment.
- Open the achievement list before playing to know what is available.
- Check the Steam achievement list after major story moments to track your progress.
05 / THE GUIDE
Mental Health Themes
The narrative directly addresses anxiety, depression, dissociation, and suicidal ideation through internal dialogue and environmental symbolism, using isolation as a metaphor for internal struggle.
By integrating these topics, the experience aims to foster empathy and self‑reflection without offering explicit solutions, allowing players to contemplate the themes at their own pace.
- Take breaks if the themes become overwhelming; the pacing allows for pauses.
- Reflect on how the apartment’s condition mirrors emotional states.





COMMUNITY
Player discussion