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About XCOM: Chimera Squad
XCOM: Chimera Squad offers a fresh narrative set five years after XCOM 2, where humans and former alien Overlord soldiers now cooperate in City 31. The elite Chimera Squad must quell underground threats that endanger the fragile peace.
The game builds on XCOM’s turn‑based roots with new breach‑and‑clear combat, interleaved turns, and a strategic HQ layer where players juggle investigations and rising unrest across city districts.
01 / THE GUIDE
Unique Alien and Human Agents
Eleven agents each possess distinct personalities and tactical abilities, such as the Viper’s tongue‑pull attack. Their species‑specific powers shape how players approach each encounter.
Choosing complementary agents enables powerful combos, making team composition a decisive factor between mission success and failure.
- Pair agents whose abilities trigger each other for extra damage.
- Consider each agent’s motivation when planning long‑term assignments.
02 / THE GUIDE
Breach Mode Combat
Breach Mode introduces a new combat phase where squads are inserted directly into the battlefield. Players assign agents to different entry points and use breach‑specific skills to shape the fight.
This mechanic adds a layer of pre‑engagement strategy, letting players influence the initial layout before the turn‑based action begins.
- Use varied entry points to flank enemies early.
- Allocate breach‑specific skills to agents best suited for the chosen entry.

03 / THE GUIDE
Interleaved Turns System
An automatic initiative system interleaves individual agents and enemies into an alternating turn order. This creates strategic possibilities based on which unit acts next and which is most at risk.
Understanding the queue helps players anticipate enemy moves and prioritize defensive actions accordingly.
- Watch the initiative queue to time defensive abilities.
- Plan attacks when high‑risk enemies are queued to act.
04 / THE GUIDE
HQ Operations Layer
Outside combat, players manage a high‑tech headquarters, prioritizing tasks, investigations, and agent assignments. A ticking clock represents rising unrest in City 31’s districts.
Balancing these duties is crucial, as neglect can push the city toward total anarchy, affecting mission conditions.
- Address the most urgent investigations first to reduce unrest.
- Rotate agents between HQ duties and field missions to keep skills fresh.
05 / THE GUIDE
Single‑Player Campaign
The game is designed for a single‑player experience, delivering a self‑contained story and tactical missions without multiplayer components. Players progress through the narrative at their own pace.
All features, including achievements and workshop support, are accessible within this solo mode.
- Take your time during turn-based encounters to plan complex combos without pressure.
- Experiment with different agent line‑ups across playthroughs for varied outcomes.





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