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World Climate Lab Wiki

World Climate Lab is a real-time planetary climate simulator. Import your own terrain or sculpt a world in the topography editor, then watch a living climate emerge from physics: winds, oceans, cloud bands and

Steam ↗Windows
GameWiki EditorialReviewed 5 guide topics

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About World Climate Lab

World Climate Lab lets you place any custom map into a desktop climate engine that runs on your graphics card. The simulation shows winds, rain, ice and ocean heat transport as the world settles year by year, all in a few minutes.

You can import heightmaps, sea masks and bathymetry, or sculpt terrain with the built‑in Topography Creator. Changing stars, orbits, tilt, day length or atmospheric composition instantly reshapes the climate, while dozens of visual layers let you read the results.

01 / THE GUIDE

Topography Creator

The editor starts from a blank ocean, an imported map, or a procedurally generated plate world. You sculpt the globe with 73 brushes, stencils and generated landmasses, then reshape overall elevation using a height‑curve before eroding valleys.

Export options include 16‑bit heightmaps or direct transfer to the climate simulation. Guide overlays let you trace reference images, and a sea‑mask slider lets you raise or lower water levels instantly for quick coastal tests.

  • Begin with the height‑curve tool to set global elevation before adding detailed brushes.
  • Use the sea‑mask slider after sculpting to see how a small rise in sea level floods coastlines.

02 / THE GUIDE

Stellar and Orbital Settings

You can choose any star type—from cool brown dwarfs to hot blue stars, white dwarfs or binary pairs—and place it at any distance, eccentricity or season of closest approach. Tilt can be set up to 180°, allowing backward rotation and sunrise in the west.

Day length, tidal locking and up to three moons are also configurable. Each celestial parameter automatically influences the climate model, changing temperature distribution, wind patterns and tidal behavior without additional user input.

  • Set extreme tilts to watch climate bands widen or reverse direction.
  • Add a second moon to compare how multiple tidal sources affect sea level variation.
World Climate Lab official gameplay screenshot
Publisher-provided gameplay image · World Climate Lab Dev

03 / THE GUIDE

22 Climate Views

Each run generates 22 visual layers, including topography, rivers, ice cover, a true‑colour satellite view, vegetation, climate zones, atmospheric pressure, winds, humidity, ocean currents and tides. Hovering over any point shows numeric data, and you can step through orbital seasons.

The Energy Flow view traces where planetary energy goes, indicating whether the world has settled, is still warming, cooling or diverging. This helps you judge if a recent change has reached equilibrium.

  • Switch to the Energy Flow view after major parameter changes to see if the climate has stabilised.
  • Use the satellite view to spot unexpected cloud patterns that differ from Earth‑like expectations.

04 / THE GUIDE

Exporting Climate Data

The program can output plain maps or framed posters up to 8192 × 4096 pixels, showing any layer or a full year of seasonal change. Animations of clouds, winds, currents, temperature or rain are also available for presentation or analysis.

Numerical climate data—temperature, precipitation, snow, soil moisture and climate classes—can be exported month‑by‑month for use in other software, letting you perform external statistical or visual work.

  • Export a full‑year animation to compare seasonal shifts after altering orbital parameters.
  • Save the climate‑class map to quickly locate potential habitable zones for world‑building.

05 / THE GUIDE

Performance Options

World Climate Lab includes settings for laptops and older graphics cards that change simulation pace without altering results. Interface scaling ranges from 75 % to 300 %, and the UI is localized into eight languages for broader accessibility.

An experimental beta adds a twelve‑layer deep ocean, but the core model runs on all supported Windows machines, ensuring that performance tweaks affect speed only, not scientific output.

  • Lower the simulation speed on older GPUs to keep the display smooth while preserving accuracy.
  • Increase UI scaling if text becomes hard to read on high‑resolution displays.

WATCH THE GAME

World Climate Lab videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

5 official screenshots

IN THIS WIKI

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COMMUNITY

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    QUICK ANSWERS

    World Climate Lab FAQ

    Can I import my own heightmap to define a planet’s topography?

    Yes, you can import greyscale or colour heightmaps of any size, with 16‑bit depth preserving fine slopes, and the model respects gravity and rock limits.

    How many moons can I add to a world?

    Up to three moons can be added, each influencing tides and internal heating, and the climate model automatically adjusts to their presence.

    Is the Earth preset compared to real climate data?

    The Earth preset is measured against observed climate zones from 1991‑2020 whenever the model changes, providing a realistic baseline.

    More World Climate Lab guides

    SOURCES & CREDITS

    Official resources and further reading

    Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-24. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.