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About Workers & Resources: Soviet Republic
Workers & Resources: Soviet Republic puts you in charge of a planned economy, letting you direct mining, manufacturing, and public services. Your choices affect citizens’ daily lives, shaping their happiness and loyalty to the republic.
The game blends deep supply‑chain simulation with expansive city‑building, offering adjustable difficulty for engineers, planners, and economists. Trade with both Eastern and Western blocs, manage transport networks, and extend the experience with Steam Workshop mods.
01 / THE GUIDE
Economy and Trade
You can run your nation with rubles and dollars, trading with countries on either side of the Iron Curtain. Access to foreign currency, resources, and technology depends on how you balance sales to the Western and Soviet blocs, and flooding one market may cause diminishing returns.
Loyalty to a side is optional; shunning a market can cut off useful technological advances, while engaging both can broaden your resource pool and increase revenue.
- Compare export prices between blocs before committing large shipments.
- Watch market saturation to avoid diminishing returns on a single side.
02 / THE GUIDE
Supply Chain Management
Over 30 commodities flow through specific storage, transport, and loading structures. Liquids use tanks, pipes, and pumps; ores use aggregate storage, conveyors, and flat‑bed trucks; processed goods travel in covered trucks and train cars and reside in warehouses.
You can reduce vehicle reliance with conveyor belts, or use trains, cargo planes, helicopters, and forklifts for long‑distance hauling. Every commodity’s path must be planned to keep factories supplied and citizens served.
- Map out commodity routes to spot bottlenecks before they affect production.
- Use conveyors for high‑volume short‑range moves to free up trucks for longer hauls.

03 / THE GUIDE
Infrastructure and Transportation
Roads, bridges, railways, ports, and airports can be built from the ground up, each with its own resource costs. Public transit options include buses, trams, trains, subways, ships, and planes, while cargo moves via trucks, trains, cargo planes, and ships.
Managing the transportation of goods and people is vital as your nation expands. Buses, trams, trains, subways, ships, and planes provide public transportation, while trucks, trains, cargo planes, and cargo ships move resources over long distances.
- Plan routes that connect resource hubs to factories before expanding residential zones.
- Balance passenger and cargo services to avoid congestion on shared tracks.
04 / THE GUIDE
Citizen Services and Loyalty
Citizens need food, clothing, alcohol, electricity, water, heat, education, and entertainment. Services are provided through factories, schools, universities, parks, theaters, radio and TV stations, pools, and sports fields, with seasonal demand shifts especially for heat in winter.
Happiness and loyalty are tracked; low loyalty can lead to crime and reduced efficiency. Propaganda and better living standards are ways to keep citizens from leaving the republic.
- Increase heat production before winter to avoid sudden drops in population health.
- Invest in education to unlock new technologies and improve employment rates.
05 / THE GUIDE
Modding and Customization
The game includes dedicated modding tools and supports a large library of player‑created mods via the Steam Workshop. New buildings and vehicles can be added, letting you shape the republic to your vision.
These tools let you expand the variety of your cities with new content, enhancing replayability for simulation enthusiasts.
- Browse the Workshop for transport mods that add new vehicle types.
- Use the editor to prototype a new factory layout before building it in‑game.





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