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About When The Past Was Around - Prologue
When the Past Was Around – Prologue opens an adventure point‑and‑click puzzle game that follows Eda, a woman in her early twenties, as she confronts love, loss, and self‑discovery. The narrative unfolds in a surreal landscape of fragmented rooms that echo memories and time.
Everyday actions such as opening treasure chests, drinking tea, and doing laundry become puzzle moments, while atmospheric violin music and hand‑drawn settings create a bittersweet tone. The title is single‑player, runs on Windows and macOS, and supports remote play on phones and tablets.
01 / THE GUIDE
Story and Characters
The game tells a bittersweet tale between Eda and her lover, guided by a figure called The Owl. The Owl helps her explore passion, spark, and heartbreak, framing the emotional core of the prologue.
The setting consists of disjointed rooms that represent memories and time. As Eda gathers clues and solves puzzles, she uncovers secrets about her past relationship and gradually finds her own identity beyond lost dreams.
- Notice how each room’s visual style reflects a specific memory; this can hint at puzzle logic.
- Listen to the violin soundtrack for emotional cues that often align with narrative moments.
02 / THE GUIDE
Puzzle and Interaction
Players encounter puzzles tied to everyday objects and activities such as opening treasure chests, drinking tea, and doing laundry. Solving these challenges unlocks doors and moves the story forward.
The puzzles are described as personal and ubiquitous, encouraging players to find meaning in familiar actions while uncovering hidden mysteries within the environment.
- Interact with ordinary items; they often serve as puzzle components.
- Objects that feel out of place may be key to unlocking a door.

03 / THE GUIDE
Art and Audio
Hand‑drawn, down‑to‑earth settings give the game a sweet and whimsical visual tone, contrasting with moments of angst. The art style supports the emotional narrative by portraying fragmented memories as distinct rooms.
Atmospheric violin music accompanies the player from peaceful scenes to the most intense moments, reinforcing the emotional arc and enhancing immersion.
- Pay attention to visual details; the art often mirrors the protagonist’s emotional state.
- Let the violin soundtrack guide your pacing; calmer music signals exploration, while tense strings hint at upcoming challenges.
04 / THE GUIDE
Platform and Sharing Features
When the Past Was Around – Prologue runs on Windows and macOS, offering single‑player gameplay. The title also supports remote play on phones and tablets, allowing continuation of sessions away from a desktop.
Family Sharing is enabled, meaning multiple accounts within a household can access the same installation without purchasing additional copies.
- Use remote play to pause on a desktop and resume on a tablet for flexible sessions.
- Check that each family member can launch the game from their own account under Family Sharing.
05 / THE GUIDE
Development and Context
Directed by Brigitta Rena, known for A Raven Monologue and She & The Light Bearer, the game is part of Mojiken Studio’s internal #MojikenCamp program. This initiative experiments with storytelling within the constraints of interactive art.
The prologue serves as the opening chapter of an upcoming adventure, establishing tone, mechanics, and a thematic focus on overcoming the past and finding self.
- Consider how the experimental nature of #MojikenCamp influences the game’s narrative structure.
- Reflect on the director’s previous works for thematic parallels.





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