GET YOUR BEARINGS
About Wednesdays
Wednesdays follows Tim, a survivor of childhood sexual abuse, as he plays Orco Park, a videogame from his childhood, twenty years later. While building rides, his memories surface, prompting questions about how the abuse happened, who knew, and how it shaped his life.
The experience blends a pixel‑styled park‑builder with comic‑book panels, delivering an uplifting yet sincere narrative that raises awareness without graphic depictions. Designed for a wide audience, the game includes extensive accessibility settings and flexible input options, making it approachable for both gamers and non‑players.
01 / THE GUIDE
Narrative and Themes
The story centers on Tim, a survivor of intrafamilial sexual abuse, who revisits Orco Park twenty years after his childhood. Building rides triggers memories that raise questions about the abuse, its secrecy, and its lasting impact on his sense of normalcy.
Wednesdays presents these heavy topics without taboo, focusing on trust, hope, and healing. The intent is to raise awareness and give voice to victims while maintaining an uplifting tone throughout the fragmented storytelling.
- Take a moment after each memory unlock to consider how it fits the larger narrative.
- Notice how the fragmented structure mirrors the way trauma is often recalled.
02 / THE GUIDE
Building in Orco Park
Players construct rides and embellishments within the pixel‑styled Orco Park. Each new structure unlocks a piece of Tim’s past, and the order of construction is left to the player’s choice.
The building system avoids precision or speed demands, allowing focus on narrative discovery rather than complex gameplay challenges.
- Experiment with different ride layouts to see which memories appear first.
- Use the lack of timed input to explore at a comfortable pace.

03 / THE GUIDE
Dual Art Styles
Wednesdays combines two distinct visual approaches: comic‑book panels illustrated by Exaheva and a 90s‑era pixel world crafted by Nico Nowak. The styles complement each other, giving each memory a unique visual voice.
Both styles appear together for the price of one, offering varied aesthetics without requiring separate game modes or installations.
- Observe how the comic panels convey emotion differently from the pixel scenes.
- Compare the color palettes to see how mood shifts between styles.
04 / THE GUIDE
Accessibility Features
The game provides adjustable text size (five levels), an alternative high‑legibility font (Luciole), and manual or automatic text scrolling with speed control, supporting a range of visual and reading preferences.
Gameplay avoids precision or speed challenges, ensuring the experience remains comfortable for players of varied abilities and for non‑players who may simply read the story.
- Try automatic scrolling with a slower speed if you prefer a relaxed reading flow.
- Switch to the Luciole font for clearer on‑screen text.
05 / THE GUIDE
Input Options
Wednesdays supports mouse, keyboard, and joystick/D‑pad input, and offers dedicated Keyboard Only and Mouse Only modes. This flexibility lets players choose the method that feels most natural for them.
Full controller support is listed, allowing play with a joystick or D‑pad without requiring additional input configurations.
- If you prefer point‑and‑click interaction, enable Mouse Only mode for a streamlined experience.
- Test the joystick/D‑pad option if you enjoy a more console‑like feel.





COMMUNITY
Player discussion