GameWiki.
We Become What We Behold [Fan-Made Port] official game artwork

THE GAME WIKI

We Become What We Behold [Fan-Made Port] Wiki

a game about news cycles, vicious cycles, infinite cycles

Steam ↗Windows · macOS
GameWiki EditorialReviewed 5 guide topics

GET YOUR BEARINGS

About We Become What We Behold [Fan-Made Port]

We Become What We Behold is a five‑minute indie experience that examines how social media can amplify tiny differences into large, divisive narratives. The game presents a non‑partisan look at politics, focusing on the viral nature of tribalism and how it shapes public perception.

Players act as a news‑capturing force, deciding what abstract circles and squares see on a screen, thereby influencing their thoughts and actions. The title warns of snobbery, rudeness, and mass murder, underscoring its mature thematic content.

01 / THE GUIDE

Gameplay Loop

The core loop lasts about five minutes, during which the player captures "news" and feeds it to simple geometric characters. By selecting what appears on their screen, the player directly sways how the circles and squares think and act.

This loop emphasizes the rapid spread of information and its immediate impact, mirroring real‑world social‑media cycles in a concise, repeatable session.

  • Observe how quickly the characters change their behavior after a new image appears.
  • Experiment with contrasting images to see differing reactions.

02 / THE GUIDE

Thematic Focus

The game is described as non‑partisan, exploring the horror of viral divisiveness without endorsing any political side. It highlights how tribalism can become a self‑reinforcing cycle when amplified by online platforms.

By using abstract shapes instead of specific groups, the experience abstracts real‑world conflict into a universal commentary on media influence.

  • Consider the broader message about media cycles rather than specific content.
  • Reflect on how the abstract presentation affects your emotional response.
We Become What We Behold [Fan-Made Port] official gameplay screenshot
Publisher-provided gameplay image · Mismatch Studio, Nicky Case (Originally)

03 / THE GUIDE

Visual Representation

The player sees circles and squares reacting to images displayed on a screen. These geometric figures serve as stand‑ins for audiences, allowing the game to convey complex social dynamics through simple visuals.

The minimalist art style keeps attention on the flow of information rather than detailed character design, reinforcing the game's focus on message over aesthetics.

  • Notice how minimal graphics keep the focus on the news content.
  • Watch the shapes' reactions for clues about the game's commentary.

04 / THE GUIDE

Duration and Replay

Each session is designed to be completed in roughly five minutes, offering a quick yet impactful experience. The short length encourages multiple playthroughs to explore different news selections and outcomes.

Because the loop is brief, players can experiment with various image choices in a single sitting, observing how each alteration shifts the characters' behavior.

  • Try several runs back‑to‑back to compare outcomes.
  • Use the short session length to test extreme image contrasts.

05 / THE GUIDE

Platform Availability

The fan‑made port runs on Windows and macOS, while Linux support is not listed. It retains the single‑player mode and supports family sharing, allowing multiple accounts to access the same installation.

These platform details align with the original web version’s accessibility, offering a straightforward way for players on supported systems to experience the game.

  • Check your operating system compatibility before downloading.
  • Use family sharing to let others on the same device play.

WATCH THE GAME

We Become What We Behold [Fan-Made Port] videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

5 official screenshots

IN THIS WIKI

Your reading checklist

0 of 6 complete

COMMUNITY

Player discussion

    QUICK ANSWERS

    We Become What We Behold [Fan-Made Port] FAQ

    How long does a typical play session last?

    A standard session is designed to take about five minutes from start to finish.

    Is the game tied to any political viewpoint?

    The game is presented as non‑partisan, focusing on the mechanics of divisiveness rather than endorsing any side.

    Which operating systems can run the fan‑made port?

    The port supports Windows and macOS; Linux is not listed as a supported platform.

    More We Become What We Behold [Fan-Made Port] guides

    SOURCES & CREDITS

    Official resources and further reading

    Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-24. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.