GET YOUR BEARINGS
About Until You Fall
Until You Fall is a VR‑only hack‑and‑slash roguelite where you physically swing, block, cast spells and dodge to a synthwave soundtrack. You play as the last Rune Knight, forging weapons with a Runesmith while battling magic‑infused monsters in neon‑lit ruins.
Each run randomizes rewards, enemy configurations and room layouts, so no two attempts feel identical. The game emphasizes intense physical movement and offers customizable comfort options to keep the experience approachable.
01 / THE GUIDE
Physical Gameplay
The core loop requires you to move your arms and body to attack, block, cast spells and dodge. Survival is tied to staying active, as the game’s design rewards continuous motion.
Encounters feature varied monster cadres, each demanding a different approach. The synthwave soundtrack runs throughout, encouraging you to match its rhythm while you fight.
- Watch the music’s tempo for cues on when to dodge.
- Observe each monster’s pattern before committing to a swing.
02 / THE GUIDE
Rokar’s Fallen Civilization
Rokar was once powered by a magical energy called Aether, but a Calamity shattered the civilization. Now corrupted monsters and twisted spirits wander the crystallized ruins.
You are the final Rune Knight, aided by a mysterious Runesmith who forges the weapons you need to complete your campaign and protect what remains of Rokar.
- Read any lore prompts that appear during runs for context.
- Consider the story background when choosing a weapon style for immersion.

03 / THE GUIDE
One‑ and Two‑Handed Arsenal
A selection of unique weapons lets you decide how to battle, ranging from single‑handed blades to two‑handed implements. Each weapon offers a distinct way to battle.
The Runesmith crafts these weapons, allowing you to equip gear that alters gameplay during a run.
- Try both one‑handed and two‑handed options to see which feels comfortable.
- Switch weapons between runs to experience different combat rhythms.
04 / THE GUIDE
Roguelite Runs
Each run includes randomized rewards, power‑ups, enemy configurations and room layouts, guaranteeing varied experiences. Runs include randomized rewards and power-ups that shape each attempt.
There is no fixed number of runs; the system continuously generates new challenges, encouraging repeated play to master different combinations of foes and gear.
- Treat every run as a fresh experiment with weapon combos.
- Note which power‑ups appear most often for future planning.
05 / THE GUIDE
Comfort and Accessibility Options
The game offers customizable comfort settings to help players move and battle with ease in VR. Options can reduce motion discomfort while preserving core gameplay.
These settings are designed for a range of player preferences, ensuring the intense physical demands remain approachable.
- Start with lower comfort settings and increase as you adapt.
- Adjust volume controls separately to keep audio cues clear.





COMMUNITY
Player discussion