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About Town to City
Town to City is a cozy, voxel‑styled city builder that lets you place houses, shops, amenities and natural features without a restrictive grid. You can shape terrain, add lighting, plant flora and decorate each building, then explore your creation in first‑person or capture it with photo mode.
The game offers a story campaign and a sandbox mode, letting you grow a single town or a network of towns linked by trade and tourism. As residents arrive, you manage their needs, assign jobs, research new structures and watch your region prosper to the tune of a relaxing soundtrack.
01 / THE GUIDE
Grid‑less Building
Town to City removes the traditional tile system, allowing you to lay out houses, streets and districts in any shape you prefer. Whether you arrange orderly rows or let streets wind organically, each element can be placed with pixel‑level precision.
The freedom extends to terrain, letting you sculpt elevation, water and other features to match your vision. This flexibility encourages creative city layouts that feel personal and unique.
- Start with a rough sketch of major districts before fine‑tuning individual buildings.
- Use the terrain tools early to avoid re‑shaping later.
02 / THE GUIDE
Story and Sandbox Modes
Two play styles are available: a story mode that guides you through objectives and a sandbox mode that removes time pressure. Both let you build at your own pace, but the story mode adds narrative goals while sandbox focuses on pure creativity.
In either mode you can place each flower bed with pixel precision or prioritize economic growth, giving you control over how you progress.
- Try sandbox first to experiment with layout before tackling story objectives.
- Use story missions to unlock research that benefits sandbox builds.

03 / THE GUIDE
Land and Water Terraforming
The game includes tools for raising or lowering land, adding water bodies and shaping terrain contours. These features let you create hills, lakes or flat plazas that fit your town’s design.
Terraforming works hand‑in‑hand with building placement, so you can position roads and districts on custom‑shaped ground, enhancing both aesthetics and functionality.
- Plan water features early to integrate bridges and waterfront properties.
- Use elevation changes to separate residential and industrial zones visually.
04 / THE GUIDE
Town and Citizen Management
As families move in, you meet each resident and learn their specific requests. Providing amenities for workers, artisans and the bourgeoisie keeps citizens happy and encourages new families to settle.
Pets and livestock accompany families, adding another layer of personalization to each household, while management views let you track needs and satisfaction levels.
- Address individual resident requests early to boost overall happiness.
- Balance amenities across social groups to avoid neglecting any class.
05 / THE GUIDE
Economy and Research
Workers can be assigned to jobs, and you can research new buildings, decorations and technologies. Expanding beyond the first town opens farming and tourism opportunities, linked by trade routes.
Research trees guide you toward advanced structures, while a thriving economy fuels further expansion and decorative upgrades.
- Prioritize research that unlocks high‑value commercial buildings.
- Connect towns with trade routes early to boost regional income.





COMMUNITY
Player discussion