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TowerClimb official game artwork

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TowerClimb Wiki

TowerClimb is a difficult and rewarding procedurally generated platformer with roguelike elements. Enormous and mysterious towers of ancient unknown origin stand above humanity, extending to the heavens. Strugg

Steam ↗Windows
GameWiki EditorialReviewed 5 guide topics

GET YOUR BEARINGS

About TowerClimb

TowerClimb is a procedurally generated platformer set in a fantasy world where massive towers rise toward the heavens. Players control a human driven by an iron will, using run, climb, jump, swim and fly actions to survive lethal environments.

The game mixes tight platforming with roguelike‑style progression, offering a fresh tower layout each run, local multiplayer split‑screen support, and many hidden areas that keep the experience challenging and varied.

01 / THE GUIDE

Procedurally Generated Levels

Every attempt creates a new tower layout, so no two climbs are identical. Random events and rare items can appear, forcing players to adapt their strategy for each ascent.

Because the level system reshuffles worlds and hazards each run, players must continually devise fresh approaches, making each climb a distinct problem‑solving exercise.

  • Take note of recurring event types to anticipate hazards.
  • Note which rare items you find across runs so you can recognize them faster.

02 / THE GUIDE

Roguelike Aspects

TowerClimb records a screenshot of each death together with its cause, providing a visual log of every failed attempt.

The game’s difficulty encourages players to accumulate knowledge over many runs, rewarding improved skill and understanding of the tower’s mechanics.

  • Review death screenshots to spot common mistakes.
  • Focus on learning one mechanic at a time to reduce early failures.
TowerClimb official gameplay screenshot
Publisher-provided gameplay image · Davioware and Quazi

03 / THE GUIDE

Tight Platforming Mechanics

Running, climbing, jumping, swimming and flying are combined with responsive controls, demanding constant awareness of surroundings.

New worlds introduce additional movement challenges, so players must evolve their play style as they climb higher.

  • Practice each movement type in early sections to build muscle memory.
  • Adjust your approach when entering a world with fresh mechanics.

04 / THE GUIDE

Local Multiplayer Support

The game offers split‑screen or single‑screen local multiplayer for up to 25 simultaneous players, though only four Xinput controllers are directly supported.

Additional participants can use the keyboard, and programs such as Xpadder can map extra controllers to keyboard inputs, enabling larger groups.

  • Assign controller and keyboard roles before starting to avoid input conflicts.
  • Use the keyboard for extra players to reach the 25‑player limit.

05 / THE GUIDE

Content and Secrets

The tower contains many areas and hidden secrets, promising a long exploration period for players who aim to see everything.

Bonus modes become unlockable on top of the main game, and because each run reshuffles levels, uncovering all content requires multiple attempts.

  • Explore off‑the‑beaten‑path routes to increase chance of finding secrets.
  • Keep a simple list of unlocked bonus modes to plan future sessions.

WATCH THE GAME

TowerClimb videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

5 official screenshots

IN THIS WIKI

Your reading checklist

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COMMUNITY

Player discussion

    QUICK ANSWERS

    TowerClimb FAQ

    What does the game record when I die?

    A screenshot of the death and its cause is saved, allowing you to review each attempt later.

    How many players can join locally?

    Up to 25 players can join locally; only four Xinput controllers are directly supported, with the keyboard handling the rest.

    Will the level layout stay the same after I finish a run?

    No, each new run generates a different tower layout, random events, and item placements.

    More TowerClimb guides

    SOURCES & CREDITS

    Official resources and further reading

    Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-24. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.