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About Total War: WARHAMMER II
Total War: WARHAMMER II is a large‑scale strategy title that splits play between a turn‑based campaign and real‑time battles. Players pick one of four distinct races, each with its own Legendary Lords, and pursue conquest across continents such as Lustria, Ulthuan, Naggaroth and the Southlands. The campaign focuses on statecraft, diplomacy, settlement management and the race‑specific goal of influencing the Great Vortex, while battles let you command thousands of troops, monsters and magic in tactical encounters.
01 / THE GUIDE
Turn‑Based Campaign
The campaign runs turn‑by‑turn on an open‑world map that spans both the Old and New Worlds. Players capture, build and manage settlements, recruit armies and level up Legendary Lords and Heroes. Each race starts in a unique geographic location and follows its own narrative, requiring players to perform arcane rituals to affect the Great Vortex. The Great Vortex Campaign culminates in a climactic endgame where the fate of the world hinges on who controls the vortex. Players can negotiate alliances, declare Total War, or pursue other diplomatic actions to achieve their objectives.
- Balance settlement development with army recruitment to avoid over‑extension.
- Use the unique rituals of your race to gain strategic advantages over rivals.
02 / THE GUIDE
Real‑Time Tactical Battles
Battles occur in real time across fantastical landscapes, letting you command thousands of soldiers, monsters, dragons and magical units. Players can employ ambushes, brute force or magical strategies to turn the tide of combat. Each race brings distinct battlefield abilities and unit types to the fray. The system supports intense tactical decision‑making, with the ability to lay ambushes, use powerful magic and field legendary characters. Victory depends on how well you coordinate your forces and exploit the terrain.
- Position ranged units on high ground for maximum effectiveness.
- Combine magic with melee assaults to break enemy lines.

03 / THE GUIDE
Multiplayer Modes
Both single‑player and multiplayer campaigns are available, allowing co‑op or competitive play. Players can team up in a 2‑player co‑op campaign as the same race, using the two Legendary Lords for that race. Multiplayer also supports custom and PvP battles across all races owned. If you own both parts 1 and 2, you may play as any race from either title in multiplayer, expanding the pool of selectable factions for both co‑op and PvP encounters.
- Coordinate with your co‑op partner to cover each other's weaknesses.
- Experiment with races from both titles to discover new strategies.
04 / THE GUIDE
Platform and Feature Support
The game runs on Windows, macOS and Linux, with support from Creative Assembly and Feral Interactive for Mac and Linux ports. It includes Steam features such as Achievements, Trading Cards and Workshop integration, as well as accessibility options like Adjustable Difficulty and Playable without Timed Input. Additional features include Camera Comfort, Color Alternatives, Custom Volume Controls, Stereo and Surround Sound, Remote Play on Tablet and Family Sharing, ensuring a flexible experience across hardware setups.
- Adjust difficulty settings early to match your preferred challenge level.
- Use Remote Play on Tablet for quick session checks when away from PC.
05 / THE GUIDE
Factions and Narrative
Four iconic races—High Elves, Lizardmen, Dark Elves and Skaven—each have two Legendary Lords with distinct starting positions and campaign mechanics. The narrative revolves around the Great Vortex, a magical sinkhole created to repel Chaos, now destabilising. Each faction either seeks to stabilise or exploit the vortex for its own ends. Key characters include Prince Tyrion of the High Elves, Slann Mage‑Priest Mazdamundi of the Lizardmen, Witch King Malekith of the Dark Elves and Queek Headtaker of the Skaven, each driving their race’s storyline toward the vortex’s fate.
- Read each Lord’s background to understand their strategic priorities.
- Leverage your race’s unique mechanics early to gain momentum.





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