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About Time Flies
Time Flies puts you in the brief life of a fly with a long bucket list. You can learn an instrument, read a book, become rich, get drunk, or simply relax while listening to music.
The game features a hand‑drawn, densely detailed world, dozens of obscure goals, many ways to die, variable life expectancy based on location, and fly‑accurate physics.
01 / THE GUIDE
World Exploration
The description calls the world “painstakingly hand‑drawn, densely detailed.” This visual style encourages players to move around and discover new locations at their own pace.
Exploring different areas influences other systems, such as the grimly variable life expectancy that changes with the player’s location.
- Observe visual cues that hint at nearby goals.
- Note how life expectancy shifts when you cross into a new zone.
02 / THE GUIDE
Goal Variety
The game lists “Dozens of unique and obscure goals to accomplish,” ranging from learning an instrument to making someone smile.
If you prefer a quieter approach, you can “relax, clean your wings, and listen to music” instead of actively pursuing goals.
- Mix active goals with moments of relaxation to vary pacing.
- Track which goals feel most rewarding for future attempts.

03 / THE GUIDE
Life Expectancy
Life expectancy is described as “grimly variable” and depends on the player’s location, adding urgency in some areas.
Understanding which zones shorten your time can help you decide where to focus high‑value goals.
- Plan ambitious goals in regions with longer expected lives.
- Watch how the timer changes immediately after moving.
04 / THE GUIDE
Fly Physics
The game boasts “delightfully accurate fly physics,” affecting how you move, land, and interact with objects.
These physics also shape how you avoid hazards, making precise flight a core part of the experience.
- Experiment with different flight angles near surfaces.
- Notice how speed and momentum feel in open space versus tight corridors.
05 / THE GUIDE
Death Mechanics
“Numerous intriguing ways to die” are built into the game, reinforcing the theme of a short fly life.
Each death type feels distinct, encouraging players to learn from mistakes and adjust their approach.
- Treat each fatal encounter as a learning moment.
- Compare which hazards appear most often in each region.





COMMUNITY
Player discussion