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About The Undercut: Racing Manager
The Undercut: Racing Manager places you at the helm of a 1990s motorsport team. You sign drivers, assemble cars part by part, negotiate sponsors and suppliers, and watch each race unfold in a physics‑driven 2D engine. The interface is dense, offering deep control over every decision.
Careers are procedurally generated, featuring hundreds of drivers, dozens of manufacturers, and many circuits that appear or disappear as the simulated economy shifts. Community tools let you draw tracks or edit teams, and the game runs on Windows, macOS and Linux with keyboard‑only and mouse‑only options.
01 / THE GUIDE
Driver Management
Drivers must be scouted before signing; their statistics remain hidden until the scouting department reveals them. Each driver also carries a personality trait such as tyre whisperer, late braker or hot head, which can affect performance once the stats appear.
The Driver Academy lets you develop talent internally. Junior drivers can be loaned to feeder series for seat time, and you may promote them when they reach the level you need, creating a pipeline that matches long‑term team goals.
- Compare several scouting reports before committing to a signing.
- Use feeder‑series loans to give young drivers race experience.
02 / THE GUIDE
Car Development
Cars are built component by component, and each part has variable quality. Hidden traits such as Overweight, Low Drag or Ground Effect are discovered by running the car, turning development into a detective process.
Component choices influence how the car performs on track, and you must negotiate with suppliers while keeping an eye on rival AI teams that are also seeking the best parts.
- Test new components in lower‑stakes races to reveal hidden traits.
- Watch supplier negotiations for clues about market trends.

03 / THE GUIDE
Race Execution
Races run in real time on a physics‑driven 2D engine featuring dirty air, drafting, tyre temperature and engine failures. You call pit stops, pick tyre compounds and decide whether to push a damaged engine or play it safe.
You can watch broadcast‑style replays of key moments, or simulate at maximum speed and manage the race through data, allowing you to focus on strategy rather than constant input.
- Monitor tyre temperature to time pit stops efficiently.
- Use replays to analyse why an engine failed.
04 / THE GUIDE
World Simulation
Each career is procedurally generated with 500+ drivers, ~35 manufacturers, 70+ circuits and 10+ simulated series worldwide. Economic shifts can add or remove races, and sponsors leave if their targets are missed.
Two feeder series share drivers and brands, while seven additional touring‑car and GT series run their own grids, seasons and champions, creating a living ecosystem that does not wait for any single player.
- Track sponsor expectations each race to avoid losing them.
- Watch for new races appearing after economic booms.
05 / THE GUIDE
Modding Tools
The in‑game Circuit Editor lets you draw tracks freehand or trace them from an image. A separate Mod Editor lets you replace teams, drivers, sponsors, build custom calendars and create scenarios, extending the base content.
The game is Steam Deck compatible and runs on Windows, macOS and Linux, supporting both keyboard‑only and mouse‑only options, and community language packs add further localization.
- Start with a simple track shape before adding complex elevation.
- Test custom calendars in a short simulation to ensure balance.





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