GET YOUR BEARINGS
About The Symbiant Re:Union
The Symbiant RE:Union continues Danya and Brahve’s story after the two possible endings of the original game. Two distinct chapters let players revisit Cayama and then travel to Brahve’s homeworld Odaria, offering new locations and intimate moments between the characters.
The experience totals roughly three hours of single‑player play, contains about 37 000 words of dialogue, full English voice‑over, original soundtracks, and 22 CG illustrations. It is released on Windows, macOS and Linux and includes Steam achievements, partial controller support, and Family Sharing.
01 / THE GUIDE
Cayama Chapter
The first chapter transports players to the planet Cayama, revisiting the space port where Brahve originally confessed his love to Danya. The narrative explains why Brahve seeks Danya after a two‑year separation, providing context for their renewed relationship.
This segment contains 17.5 K words of written content, and the two stories together are estimated at approximately three hours of play. Throughout the chapter, CG artwork appears to illustrate key scenes, adding visual emphasis to the story beats.
- Observe how the CGs align with pivotal dialogue moments.
- Note the pacing of the text to gauge the chapter’s length.
02 / THE GUIDE
Odaria Chapter
The second chapter moves to Odaria, Brahve’s homeworld, after the happiest ending of the original game. Players explore a luxurious hot‑spring resort and a nearby forest while meeting Brahve’s cousin, expanding the world’s lore.
This portion provides 19.5 K words of dialogue, with the full experience estimated at approximately three hours of play. Additional CGs depict the resort and forest environments, complementing the written narrative with visual detail.
- Compare the environmental descriptions of the resort with those of Cayama’s space port.
- Watch for visual differences between forest CGs and earlier planetary scenes.

03 / THE GUIDE
Dialogue Choices
Both chapters feature dialogue choices that let players select from presented lines of text. The game lists this as a feature without detailing any impact on the overall plot, indicating that choice is a visible element of interaction.
Each selected line is accompanied by full English voice‑over, ensuring that spoken performance matches the written option and reinforcing the narrative through audio.
- Try selecting each option in a conversation to record the range of available text.
- Listen for tonal variation in the voice‑over across different choices.
04 / THE GUIDE
Audio & Visual Presentation
The title includes full English voice‑over for all dialogue and original soundtracks that play during scenes. These audio elements are listed as part of the game’s features, providing an auditory layer to the storytelling.
Twenty‑two CG illustrations (excluding variations) are provided to depict moments throughout the two stories, complementing the spoken and written narrative with visual highlights.
- Balance volume levels to hear voice and music clearly.
- Notice when CGs appear at narrative peaks such as emotional revelations.
05 / THE GUIDE
Platform Support
The game runs on Windows, macOS and Linux via Steam. It is marked as single‑player, includes Steam achievements, partial controller support, and Family Sharing, all of which are explicitly listed in the store description.
No additional hardware requirements are mentioned beyond standard Steam compatibility, and the store lists the game for Windows, macOS and Linux.
- Test an achievement on each OS to confirm unlocking.
- Experiment with controller input to see which actions respond.





COMMUNITY
Player discussion