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About 永冻之壳 The Shell of Permafrost
The Shell of Permafrost follows Silvia, a girl with fragmented memories who escaped a frozen realm and now lives in a forest pharmacy run by the witch Sabrina. As her recollections return, she must choose a path that determines where she truly belongs, while the witch watches solemnly, holding a letter tightly. The game blends fairy‑tale storytelling with adventure, puzzle, and quick‑time elements, delivering three distinct endings within a brief 30‑minute experience.
01 / THE GUIDE
Storyline
Silvia fled a frozen land and was rescued by Sabrina, a witch who runs a pharmacy deep in the forest. A year later, memories of a Northern Kingdom begin to surface, prompting her to confront her past.
The witch offers a solemn promise, holding a letter, and tells Silvia that whatever decision she makes, the witch will not intervene. This central conflict drives the narrative toward three possible conclusions.
- Observe dialogue for subtle hints about Silvia’s past.
- Consider the tone of the witch’s promise when weighing choices.
02 / THE GUIDE
Characters
Silvia is the protagonist, described as a girl whose memories are incomplete and who frequently dreams of a Northern Kingdom. Her journey is shaped by her fragmented recollections and the choices she makes.
Sabrina, the forest witch, runs a pharmacy and appears rude but is actually kind. She provides shelter and guidance, holding a letter that symbolizes the decision Silvia must face.
- Pay attention to Sabrina’s interactions; they may reveal hidden story layers.
- Note the contrast between her rude exterior and kind actions.

03 / THE GUIDE
Gameplay
The game mixes adventure, puzzle, and quick‑time event (QTE) mechanics. Players move with arrow keys, decide or investigate with Z/Space, and can dash using Shift. Text can be skipped with Ctrl.
QTE rating does not affect any ending, allowing players to focus on narrative rather than performance. The overall playtime is estimated at around 30 minutes.
- Treat QTE sections as narrative beats rather than skill tests.
- Use the Skip Text function to maintain pacing if dialogue feels slow.
04 / THE GUIDE
Endings
Three endings are available: Fake End, Normal End, and True End. Each reflects the decision Silvia makes regarding her past and the letter held by the witch.
The endings are determined by narrative choices rather than QTE performance, emphasizing story over reflex.
- Reflect on Silvia’s memories before making pivotal choices.
- Re‑play to explore alternative outcomes, as QTE scores do not lock an ending.
05 / THE GUIDE
Settings & Controls
Movement uses the Arrow Keys, while Z or Space confirms actions and X opens the menu or cancels. Shift enables a dash, and Ctrl skips text. Adjust PC volume if needed, as the game’s audio is low by default.
The game runs on Windows via RPG MAKER VX ACE and supports Steam Achievements, Family Sharing, and single‑player mode.
- Raise your system volume before starting to avoid missing dialogue.
- Familiarize yourself with the dash key to navigate puzzles more efficiently.





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