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About The Red Strings Club
The Red Strings Club is a cyber‑punk narrative adventure that follows a bartender and a freelance hacker as they expose a corporate scheme. The story centers on Supercontinent Ltd’s upcoming Social Psyche Welfare system, which claims to erase negative emotions. Players use bartending, pottery design, and voice impersonation to manipulate characters and uncover the truth behind the promised blissful society.
01 / THE GUIDE
Story and Setting
Set in a cyber‑punk world, the game follows a clandestine club bartender and a hacker who distrust Supercontinent Ltd’s plan to eliminate depression, anger, and fear. Their goal is to stop the corporation’s Social Psyche Welfare program, which they view as brainwashing.
The narrative weaves together themes of fate, happiness, and the moral limits of engineered emotions, featuring unwitting employees and a rogue empathy android who aid the duo.
- Observe how each character’s dialogue hints at their personal stakes in the corporate plot.
- Compare the bartender’s perspective with the hacker’s to gauge differing attitudes toward the welfare system.
02 / THE GUIDE
Psychological Bartending
Players read customers’ moods and mix cocktails designed to manipulate emotions. This mechanic is used to extract information needed to advance the agenda against Supercontinent.
The bartender’s skill in crafting the right drink directly influences the conversation flow, allowing the player to steer dialogue toward revealing secrets.
- Pay attention to subtle mood cues before choosing a drink.
- Experiment with different cocktail combinations to see varied emotional responses.

03 / THE GUIDE
Genetic Implant Pottery
Using a high‑tech lathe, players design genetic implants that can alter the attitudes of influential executives. This pottery‑based tool is central to influencing corporate decisions.
The implants are crafted to change direction and mindset, providing a non‑violent method to affect the corporation’s leadership.
- Consider the target executive’s current motivations before selecting an implant design.
- Review the lathe’s options to match the desired attitude shift.
04 / THE GUIDE
Vocal Corporate Espionage
The game lets players assume the voices of key figures in the Social Psyche Welfare project. By speaking as these individuals, players can turn their motivations against each other.
Phone conversations become a strategic arena where impersonation reveals hidden plans and creates conflict among corporate leaders.
- Listen for inconsistencies in the target’s speech patterns to improve impersonation.
- Use the knowledge of each figure’s goals to craft persuasive arguments.
05 / THE GUIDE
Platform Availability and Features
The Red Strings Club is available on Windows, macOS, and Linux, supporting single‑player gameplay. It includes Steam achievements, trading cards, and family sharing.
The game is listed as a single-player experience, focusing on personal narrative exploration.
- Enable Steam achievements to track progress through the story.
- Use family sharing to let multiple accounts experience the narrative without additional purchases.





COMMUNITY
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