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About The Preposterous Awesomeness of Everything
The Preposterous Awesomeness of Everything is a single‑player adventure that follows a primitive society as it attempts to build a glue‑and‑tape powered space rocket. The story moves from chaotic past through a satirical faux‑democracy to an absurd, empty future in outer space.
Players encounter odd characters such as the Man with the Little Pencil, the Man in the Wren Suit, and the cameo‑appearing Felix Kjellberg. The game mixes collage‑based art, experimental electronic music, and a verb‑based interface that forces moral puzzle choices with potentially disastrous outcomes.
01 / THE GUIDE
Narrative Structure
The plot is divided into three temporal phases: a disordered past, a present presented as a distorted faux‑democracy, and an unknowable future in space. Each phase reflects a different tone, from chaotic to satirical to absurd.
The journey is driven by the Majority of People, whose collective actions shape the story’s progression while exposing the player to moral dilemmas that can affect the outcome.
- Observe how each temporal shift changes the dialogue style; it can hint at underlying satire.
- Consider the implications of group decisions early, as they may echo later in the space‑bound finale.
02 / THE GUIDE
Visual Collage Art
The game uses a unique collage‑based aesthetic that is described as “truly human.” This style blends disparate visual elements to create a vivid, satirical world.
The art direction supports the narrative’s absurdity, reinforcing the humor and the satirical tone through exaggerated character designs and environments.
- Pay attention to background details; they often contain visual jokes that complement the story.
- Compare character silhouettes; the collage style makes each figure distinct despite the chaotic setting.

03 / THE GUIDE
Experimental Electronic Music
A prohibitively experimental electronic soundtrack accompanies the gameplay, reinforcing the game’s off‑kilter atmosphere.
The game features a prohibitively experimental electronic soundtrack throughout, though the source does not document specific shifts tied to each narrative phase.
- Simply listen closely to the experimental soundtrack as you play; its off-kilter character is part of the game's satirical tone.
- The soundtrack’s experimental nature may feel jarring, but it aligns with the game’s satirical intent.
04 / THE GUIDE
Puzzle & Moral Decisions
Players solve a variety of puzzles that require making difficult moral choices, some of which can lead to disastrous consequences.
The verb‑based interface uses politically correct verbiage such as “befuddle,” “disrespect,” and “pray‑for,” adding a satirical layer to decision‑making.
- Read each verb carefully; the wording often hints at the moral weight of the action.
- Consider the long‑term narrative impact before selecting a morally ambiguous option.
05 / THE GUIDE
Cameo & Humor
Felix Kjellberg (PewDiePie) makes a cameo appearance, adding a layer of internet‑culture humor to the experience.
The game also includes jokes about white blood cells and an “irrelevant duck,” reinforcing its self‑aware satire.
- Spot the cameo early; it may serve as a reference point for the game’s meta‑humor.
- Enjoy the absurd jokes; they are intentional and part of the satirical design.





COMMUNITY
Player discussion