GET YOUR BEARINGS
About THE LONGING
THE LONGING blends adventure and idle gameplay, casting you as a solitary Shade serving a sleeping king in an underground palace. The king rests for 400 days, and the countdown continues even when the game is closed, giving you a long window to decide how to spend the Shade’s time.
You may simply wait out the 400‑day period, explore hand‑drawn caves, collect items, or read classic English literature within the game. The experience is slow‑paced, atmospheric, and offers multiple endings based on the choices you make during the endless quiet.
01 / THE GUIDE
Time Mechanics
The game begins a 400‑day countdown the moment you start, and this timer runs continuously, regardless of whether you are actively playing or have exited the application. This persistent clock defines the core pacing of THE LONGING.
Because the timer keeps running even when you are away, players can adopt a passive approach—simply waiting for the countdown to finish—or engage with the world while the days slip by. The inevitability of the timer creates a unique sense of urgency and contemplation.
- Consider checking the remaining days occasionally to gauge how much in‑game time you have left for exploration.
- If you prefer a relaxed experience, set a personal schedule to log in briefly and let the timer run in the background.
02 / THE GUIDE
Cave Exploration
The underground palace is a vast, hand‑drawn cave system that the Shade can wander through at a deliberately slow pace. Exploration is optional and can be pursued at any time during the 400‑day period.
Hidden secrets and items are scattered throughout the caves, rewarding players who take the time to investigate corners and corridors. The journey can extend toward outer regions, described as a long and dangerous trek into darkness.
- Take note of landmarks to avoid getting lost in the sprawling cave network.
- Move slowly and observe the environment; the game’s design encourages mindful wandering.

03 / THE GUIDE
Literature Reading
Within the game, the Shade can read classic English literature, ranging from Nietzsche to Moby‑Dick. The books are presented as in‑game items that the Shade can peruse while idle.
Reading serves as a way to occupy the Shade’s mind, and the description suggests that time feels faster when the mind is engaged with these texts.
- Explore the in‑game library to discover which titles are available; they are limited to English works.
- Use reading sessions as a pleasant way to pass time while waiting for the countdown.
04 / THE GUIDE
Multiple Endings
THE LONGING offers various endings that depend on the Shade’s actions over the 400‑day period. Whether you wait, explore, or ignore the king’s commands influences the final outcome.
The presence of “well hidden secrets” and “time‑based puzzles” suggests there is more to discover beyond simply waiting out the countdown.
- Experiment with different playstyles in separate playthroughs to see how each affects the ending.
- Pay attention to any puzzles that appear tied to the timer; solving them may alter the result.
05 / THE GUIDE
Audio & Visual Style
The game features an atmospheric Dungeon Synth soundtrack that complements its hand‑drawn visuals, creating a moody and immersive environment for solitary exploration.
The protagonist is described as a lonely but cute Shade, reinforcing the game’s blend of melancholy and charm through both art and music.
- Listen at a comfortable volume to fully appreciate the synth soundtrack, which enhances the mood.
- Observe the hand‑drawn details; they often hint at hidden areas or narrative cues.





COMMUNITY
Player discussion