GET YOUR BEARINGS
About The House in Fata Morgana
The House in Fata Morgana places you in a decaying mansion where a jade‑eyed Maid greets you as the Master, though you lack memory or certainty of life. She guides you through four distinct doors, each opening to a different historical era, revealing tragedies that have befallen the house’s occupants.
Each era—1603, 1707, 1869, and 1099—offers a self‑contained story that explores themes of beauty, savagery, ambition, and curses. After witnessing all four, you decide whether to end your own tale or continue onward, reflecting on the weight of the tragedies you have observed.
01 / THE GUIDE
Narrative Structure
The game unfolds as a series of four doorways, each leading to a separate time period with its own tragic storyline. The Maid frames each segment, inviting you to explore the mansion’s past while searching for a trace of yourself.
After completing the four narratives, the player is presented with a choice to conclude the story or press on, emphasizing personal agency within the predetermined tragedies.
- Consider taking notes on each era’s key events to better understand the overarching theme.
- Reflect on how the Maid’s commentary links the separate stories together.
02 / THE GUIDE
Time Period Settings
Each door transports you to a distinct historical setting: 1603’s flourishing art scene, 1707’s ruined mansion with a beast, 1869’s industrial age focused on rail, and 1099’s medieval curse and witch trial.
These periods are presented with unique visual and narrative tones, highlighting contrasts between beauty, decay, ambition, and superstition.
- Observe how the environment reflects the era’s mood, such as roses in 1603 or industrial motifs in 1869.
- Notice recurring symbols that may tie the eras together.

03 / THE GUIDE
Character Roles
The Maid, described with "eyes of jade," serves as your guide and narrator, offering context and prompting reflection. The Master, whom you embody, is initially a blank slate lacking memory or self‑concept.
Other characters appear within each era, such as the Rhodes siblings in 1603, a beast in 1707, an ambitious businessman in 1869, and a cursed young man and witch‑branded Giselle in 1099.
- Pay attention to the Maid’s remarks; they often hint at deeper narrative layers.
- Compare how the Master’s role shifts across eras.
04 / THE GUIDE
Single‑Player Features
The game is designed for solo play, offering Steam Achievements and Trading Cards as optional goals. Family Sharing is supported, allowing another account to experience the story without purchasing a separate copy.
Progress can be stored via Steam Cloud, ensuring your narrative choices persist across sessions.
- Enable Steam Cloud to keep your story state if you switch computers.
- Check the Achievements list for milestones tied to each era.
05 / THE GUIDE
Platform Support
The title runs on Windows and includes Partial Controller Support, allowing limited gamepad interaction. No macOS or Linux versions are listed.
Steam’s infrastructure provides the listed features without specifying additional input options.
- If using a controller, test which actions respond before assuming full compatibility.
- Verify Windows system requirements to ensure smooth performance.





COMMUNITY
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