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About The End of the Sun
The End of the Sun is a first‑person adventure set in a Slavic‑inspired fantasy world. You play as the Ashter, a fire mage who can bond with bonfires to reveal hidden traces, mythical beings, and past events.
Exploration revolves around a magical map, bonfire connections, and time‑travel gateways. By kindling fires you uncover riddles, influence heroes across four seasons, and piece together a larger story while roaming an open village built from photogrammetrically captured museum artifacts.
01 / THE GUIDE
Bonding with Bonfires
Connecting to each hearth creates a unique investigation, revealing invisible traces and spirits. Fully kindled bonfires become gateways that let you travel through time and see events hidden from ordinary eyes.
These bonds also reveal new traces and events, deepening the narrative as each fire adds another fragment to the overall tale.
- Observe the visual cues around each bonfire; they often hint at the type of trace you’ll uncover.
- Compare the state of a bonfire before and after kindling to notice subtle story changes.
02 / THE GUIDE
Traveling Through Time
Kindled bonfires act as portals that let you move between four distinct seasons, each separated by many years. Your actions in one era can affect the world in another, allowing you to reshape destinies.
The game shows the same heroes at different stages of life during major Slavic festivals, highlighting how time and hearths intertwine and how changes ripple across periods.
- Take note of cause‑and‑effect when you alter events; the visual differences are often subtle.
- Use the seasonal shifts to compare how environments and characters evolve.

03 / THE GUIDE
Open‑World Village Exploration
The village and its surroundings are rendered from real‑world museum artifacts using photogrammetry, giving each building and object a high level of detail. You can freely roam this environment without timed input constraints.
Exploration is central to the supernatural investigation, as every corner may hide a clue, a mythic creature, or a piece of the larger story waiting to be uncovered.
- Move slowly in new areas to spot hidden details that may be missed at speed.
- Cross‑reference discovered artifacts with the magical map to locate related bonfires.
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Unusual Riddles and Puzzles
Each bonfire investigation presents riddles that require observation and logical thinking. Solving them reveals new traces and advances the overarching narrative.
The puzzles are woven into the Slavic mythology and the environment, meaning that clues often stem from cultural symbols or the physical layout of the village.
- Consider cultural references when a riddle feels abstract; Slavic motifs are frequently used.
- Re‑examine the surroundings after solving a puzzle; new visual hints may appear.
05 / THE GUIDE
Accessibility and Control Options
The game includes captions, adjustable text size, subtitle options, color alternatives, and custom volume controls, allowing players to tailor the experience to their needs. It also offers a mouse‑only option and full controller support.
These settings help ensure the adventure can be enjoyed at a comfortable pace without timed input pressures.
- Experiment with caption and subtitle settings to find the most readable combination for you.
- Switch between mouse‑only and controller modes to see which feels more natural for exploration.





COMMUNITY
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