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About The Crown of Leaves
The Crown of Leaves mixes a non‑kinetic visual‑novel style with point‑and‑click adventure elements. Players follow Roui, a city dandy turned jeweler, as he confronts the mischievous Mad Rook and uncovers riddles in the mystic land of Shang‑La. The first chapter has already been released; later chapters will be sold as paid DLCs.
Set on a continent surrounded by an endless ocean, the world blends old magic with modern devices such as glasses, phones, electricity and radio, while combat remains sword‑based. The game offers animated sprites, an atmospheric original soundtrack, multiple narrative routes, Steam achievements, cloud saves and family sharing on Windows and Linux.
01 / THE GUIDE
Story and Characters
Roui, described as a resilient city dandy and half‑educated jeweler, returns to his hometown Latori after a colossal failure. He accepts a commission from a local baron to craft a bracelet, hoping the payment will solve his money problem.
While Roui works, the legendary spirit Mad Rook begins to meddle with the locals, playing tricks once a year. The narrative mixes mysticism, riddles and everyday parallels, promising a twisted journey that holds the player’s attention until the end.
- Watch how Roui’s scientific‑magic articles contrast with local mysticism; the contrast often hints at hidden story details.
- Notice the Mad Rook’s dark humor, as its jokes sometimes foreshadow later plot points.
02 / THE GUIDE
World of Shang‑La
Shang‑La is a fictional continent where old magic coexists with modern ideas. Glasses, phones, electricity and radio are present, but guns and television are absent, and combat is fought with swords.
The sky alternates between Sun and Moon, and the stars are made of metal, hiding many secrets. This blend of technology and mystic elements creates a distinctive backdrop for exploration.
- Look for objects that combine technology and magic; they often serve as puzzle components.
- Pay attention to the Sun‑Moon cycle, as it can affect character dialogue or scene ambience.

03 / THE GUIDE
The Sahash Race
Sahash are the second intelligent race in Shang‑La, divided into five nations distinguished by horn shape, muzzle form and cultural traditions such as religion, law, fashion and food.
Despite complex inter‑nation relationships, Sahash generally coexist with humans and often try to emulate human customs, adding depth to the world’s social fabric.
- When meeting a Sahash, note the horn shape; it indicates the nation and may influence dialogue options.
- Cultural differences can affect how characters respond to your choices, so observe their customs.
04 / THE GUIDE
Interaction and Crafting
Players can communicate with multiple characters, forging friendships or bitter enemies. Items can be collected and crafted, encouraging exploration and experimentation throughout the chapters.
Hidden clues are scattered across the world, deepening understanding of characters and plot for players who pay close attention to environmental details.
- Talk to every character you encounter; relationships can unlock alternate routes.
- Collect seemingly mundane items, as they may be required for later crafting.
05 / THE GUIDE
Art and Audio
The game features animated sprites within an original, richly‑crafted world. An atmospheric original soundtrack accompanies scenes, enhancing the mystic ambience.
A few episodes of the game are planned, and the game offers different routes, allowing varied narrative experiences across playthroughs.
- Listen to OST cues; they often signal important narrative moments.
- Observe sprite animations for subtle hints about interactive objects.





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