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The Classrooms official game artwork

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The Classrooms Wiki

The Classrooms is a procedural, liminal-space, found-footage, survival horror game. Explore The Classrooms and discover the various anomalies it contains; from malicious entities, to harmless oddities. And reme

Steam ↗Windows
GameWiki EditorialReviewed 5 guide topics

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About The Classrooms

The Classrooms is a procedural, liminal‑space, found‑footage survival horror game where you explore an ever‑changing maze of school hallways and classrooms. As Robert Chen, you investigate student disappearances using a VHS camcorder, uncovering anomalies and entities that differ each playthrough.

Every run generates a unique layout with billions of possible configurations, ensuring fresh surprises. Players must manage sound, inventory, and knowledge of each entity’s mechanics to survive the unpredictable environment.

01 / THE GUIDE

Procedural World

The game’s environment is fully procedural, creating a new maze of halls and classrooms each time you start. Billions of possible layouts and procedural elements keep each session distinct, preventing memorisation of routes.

This dynamic generation also influences the placement of anomalies and entities, meaning hazards and safe zones shift with every playthrough, demanding on‑the‑fly adaptation.

  • Explore cautiously; familiar landmarks may not reappear.
  • Take notes of recurring patterns to anticipate future layouts.

02 / THE GUIDE

Entities

Various entities inhabit the school, ranging from harmless oddities to extremely dangerous threats. Each entity possesses a unique set of mechanics that affect how you must interact with or avoid them.

Understanding an entity’s behavior is essential for survival; some may react to sound, while others follow distinct movement patterns.

  • Observe entity reactions before engaging.
  • Prioritise learning safe distances for each type.
The Classrooms official gameplay screenshot
Publisher-provided gameplay image · Xefier Games, Hillcrest Games Inc.

03 / THE GUIDE

Proximity Voice

The game monitors sound from your input device. Loud noises can reveal your location to certain entities, turning your voice into a potential hazard.

Conversely, controlled vocal cues can be used strategically to manipulate or distract entities, adding a layer of acoustic tactics.

  • Speak softly when near unknown entities.
  • Experiment with intentional sounds to test reactions.

04 / THE GUIDE

Inventory System

Players can find and use a variety of items, codex entries, keys, and equipment. The specific items available differ between runs, reflecting the procedural nature of the game.

Managing inventory wisely is crucial; some objects may aid in navigation, while others provide information about anomalies.

  • Carry only essential items to conserve space.
  • Check codex entries for clues about newly discovered objects.

05 / THE GUIDE

Development Roadmap

The developers plan to expand both breadth and depth of the experience. Future updates aim to add new entities, anomalous objects, refined procedural generation, additional levels, and story elements.

Localization and gameplay improvements are also on the agenda, indicating ongoing support and content growth.

  • Follow update notes for new entity introductions.
  • Expect new story fragments in future patches.

WATCH THE GAME

The Classrooms videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

5 official screenshots

IN THIS WIKI

Your reading checklist

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COMMUNITY

Player discussion

    QUICK ANSWERS

    The Classrooms FAQ

    How does the procedural generation affect replayability?

    Each session creates a fresh layout of halls, classrooms, and entity placements, ensuring no two playthroughs feel the same.

    Can I use a controller to play?

    The game offers partial controller support, allowing limited navigation and interaction via gamepad.

    Is the game single‑player only?

    Yes, The Classrooms is designed for solo play, focusing on personal exploration and survival.

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    SOURCES & CREDITS

    Official resources and further reading

    Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-22. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.