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About THE CANON OF BALLS
THE CANON OF BALLS is a hardcore first‑person platformer that mixes Shadow of the Colossus‑style visuals with Monkey Ball‑like movement. The game presents a handcrafted open world where each parkour track has its own twist and offers no minimaps, quest markers, or tutorials, making it easy to pick up but hard to master.
Players can explore the world solo or join friends online, creating their own goals such as racing to crystals or cooperating to navigate together. The experience relies on player‑driven social interaction rather than preset co‑op mechanics, and the sound design emphasizes the weight of the balls for a snappy, memorable feel.
01 / THE GUIDE
Handcrafted Open World
Every parkour course is built individually rather than from a modular kit, which the developer describes as a non‑repetitive, non‑modular world. This approach ensures each track presents a distinct idea, twist, or thought, keeping the environment fresh.
Because the game provides no minimaps, quest markers, or tutorials, players must rely on visual landmarks and memory to navigate. This design choice reinforces the “hard‑to‑master” reputation while rewarding careful observation.
- Look for unique visual landmarks to orient yourself on new tracks.
- Practice one course at a time to internalize its specific twist.
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Online Multiplayer Social Play
The game supports online multiplayer without imposing any co‑op objectives, allowing groups to set informal goals such as racing to a crystal. Social interaction is highlighted as the core of the experience.
Although the mechanics work solo, players can choose to be competitive or cooperative, echoing the developer’s reference to “Minecraft parkour maps” where friends chat while struggling together.
- Agree on a simple challenge, like who reaches a crystal first, to add purpose.
- Communicate positions so teammates can wait for each other on tricky sections.

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Difficulty and Learning Curve
THE CANON OF BALLS is described as easy‑to‑learn but hard‑to‑master, with no tutorials, minimaps, or quest markers to guide new players. This intentional lack of hand‑holding pushes discovery through trial and error.
The feature list notes “Playable without Timed Input,” meaning the game can be played without timed input, allowing players to experiment at their own pace, though precise control remains essential for mastery.
- Spend early sessions experimenting without pressure to build muscle memory.
- Focus on mastering one movement type before tackling complex tracks.
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Sound Design and Gameplay Juice
The developer emphasizes extensive sound work to give the balls as much weight as possible, creating a “snappy gameplay experience with memorable juice.” Audio cues reinforce the physicality of jumps and landings.
Stereo sound is listed as a feature, ensuring spatial clarity of these cues, which benefits both solo and multiplayer sessions by providing clear feedback on successful actions.
- Use headphones to better perceive the weight cues from the sound design.
- Listen for landing sounds to confirm successful jumps during fast runs.
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Platform Availability and Features
THE CANON OF BALLS is released for Windows and includes single‑player, multiplayer, online co‑op, Steam achievements, and family sharing. No macOS or Linux versions are listed.
The feature “Playable without Timed Input” indicates the game can be played without timed input, aligning with its open‑ended design and allowing players to explore at their own rhythm.
- Enable Steam achievements to track personal milestones.
- Use family sharing if multiple household members want to try the game without separate purchases.





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