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About The Big Con
The Big Con follows Ali, a sarcastic high‑schooler who abandons band camp for a cross‑country road‑trip in the 1990s. Her goal is to hustle enough money to rescue her family’s video store from loan sharks.
The indie adventure mixes a coming‑of‑age comedy with a crime‑filled road trip, letting players disguise, pickpocket, and plan grifts while exploring a nostalgic America of plaid, payphones, VHS tapes, and malls.
01 / THE GUIDE
Story and Motivation
Ali’s central mission is to save her mom’s video store, which drives every con she attempts across the country. The narrative frames each swindle as a step toward that financial goal.
The game balances humor with the seriousness of the loan‑shark threat, using Ali’s sarcastic commentary and occasional phone calls home to highlight both teenage rebellion and family responsibility.
- Notice Ali’s sarcastic remarks as you play; they add personality to each con.
- Pay attention to phone calls home to check in with your mom.
02 / THE GUIDE
1990s Nostalgia
The world is built from era‑specific details such as plaid fashions, payphones, VHS tapes, and mall culture, creating a vivid backdrop that reflects 1990s teen life.
These visual cues appear throughout the road‑trip, allowing players to relive familiar cultural moments while navigating new con opportunities in each location.
- Spot period‑specific items in a scene to soak in the 1990s atmosphere.
- Enjoy nostalgic props as part of the era’s backdrop while planning your cons.

03 / THE GUIDE
Con Tools and Approaches
Players can wear disguises, sneak around, eavesdrop on conversations, and pickpocket to set up each swindle. More involved grifts may require breaking and entering or smooth‑talking, expanding the range of tactics.
The system encourages experimentation: you decide who to con, who to help, and which approach fits the situation, allowing multiple paths toward the financial goal of saving the video store.
- Start with a low‑risk pickpocket to gauge a target’s alertness before attempting larger heists.
- Try wearing disguises as one of the tools for approaching each mark.
04 / THE GUIDE
Single‑Player Features
The game is designed for solo play and includes Steam Achievements, Full controller support, Steam Trading Cards, and Family Sharing. These features add optional goals and sharing options without requiring multiplayer.
Family Sharing lets multiple accounts access the same copy, while Trading Cards provide a collectible side activity that can be earned while progressing through the story.
- Review the achievement list early to set personal milestones.
- Check the Trading Card collection as a collectible side activity.
05 / THE GUIDE
Humor and Tone
The narrative adopts a comedic, coming‑of‑age vibe, treating crime with a sitcom‑like laugh track. Ali’s sarcastic remarks and occasional phone calls home add personal humor to each scene.
Despite the lighthearted presentation, the stakes of saving the family business remain real, creating a balance that keeps the experience engaging and reflective.
- Listen for Ali’s sarcastic comments; they add humor to each scene.
- Contrast comedic moments with serious plot points to appreciate tonal shifts.





COMMUNITY
Player discussion