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About Terrafactor
Terrafactor tasks you with feeding The Hole by harvesting land manually, then automating the process with machines. You craft increasingly advanced technology, feeding the output back into The Hole while expanding your factory deeper into a single 1×1 cube.
The game features a tech‑tree progression, combat against night‑time enemies, and two distinct biomes with unique automation challenges. With over 50 items and buildings, you can build a massive end‑game craft and endlessly expand inward using spatial cubes.
01 / THE GUIDE
Core Gameplay Loop
You start by harvesting land with your hands, feeding the material to The Hole. As you gather resources you can construct machines that automate further harvesting.
Automation lets you focus on building more complex structures while the feed continues, creating a cycle of harvest‑craft‑feed that drives progression.
- Observe how manual harvesting speed compares to early machines before upgrading.
- Consider balancing time spent feeding The Hole versus expanding your base.
02 / THE GUIDE
Tech Tree and Ages
Progression is handled through a tech tree that unlocks new ages of the game. Each age introduces more advanced technology for crafting and automation.
Advancing the tech tree provides higher‑tier tools, expanding what you can build and how efficiently you can feed The Hole.
- Plan tech upgrades that complement your current automation setup.
- Compare the benefits of early versus late‑age tools before committing resources.

03 / THE GUIDE
Spatial Cubes and Infinite Expansion
The factory resides inside a single 1×1 cube that can be expanded infinitely inward. Spatial cubes create sub‑dimensions, allowing endless growth without leaving the initial space.
This design is meant to handle maximum conveyor belt complexity, letting you keep adding layers as you progress.
- Map out how many spatial cubes you need before reaching end‑game goals.
- Watch how conveyor layouts change as you add deeper sub‑dimensions.
04 / THE GUIDE
Combat and Night Enemies
Enemies appear during night time, adding a combat element to the otherwise automation‑focused gameplay. You can build a base for protection or confront threats directly.
Different tiers of tools become available through the tech tree, helping you deal with increasingly challenging foes.
- Test defensive structures during a night cycle to gauge effectiveness.
- Compare tool tiers to see which offers the best balance of damage and durability.
05 / THE GUIDE
Items and Buildings Variety
The game offers over 50 items and buildings to craft, spread across two biomes each presenting unique automation challenges. These components form the backbone of your factory and combat capabilities.
A massive end‑game crafting recipe provides a long‑term goal, encouraging players to explore the full range of available items.
- Experiment with different building combos to find efficient production lines.
- Contrast the automation challenges of each biome to prioritize upgrades.





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