GET YOUR BEARINGS
About Teamfight Manager 2
Teamfight Manager 2 expands the original esports‑management simulation with deeper tactical layers and a fresh MOBA‑style match format. Players act as the head of a fictional esports team, recruiting talent, arranging rosters, and guiding matches to destroy the enemy Relic.
The sequel adds dozens of new champions, a fast‑paced Deathmatch mode, and full Steam Workshop support for community‑created content. It runs on Windows, macOS and Linux with cross‑platform multiplayer, controller support and cloud saves.
01 / THE GUIDE
New Champions
Dozens of newly introduced champions join the original roster, and many existing champions have had their skills altered. The description stresses that reviewing these changes will be essential for victory, as each champion’s abilities affect tactical options.
Because champion abilities differ, managers must evaluate how the new skill sets fit into their overall strategy before assigning them to matches. Careful comparison helps decide which champions complement each other in the new MOBA‑style map.
- Create a side‑by‑side list of old and new abilities to spot tactical shifts.
- Group champions by role to see which new abilities enhance your lineup.
02 / THE GUIDE
Changed Maps and Rules
Matches now take place on a MOBA‑style map where managers must combine top, jungle, mid, bot, and support roles to destroy the enemy Relic first. This replaces the previous map layout and objectives.
Success relies on applying more detailed Team Tactics and Personal Tactics, as the description notes that the new map demands proper role combination and coordinated decision‑making.
- Review each role’s typical responsibilities on the new map before setting line‑ups.
- Adjust team tactics to balance offense and defense across the five roles.

03 / THE GUIDE
Deathmatch Mode
A new Deathmatch mode uses a small map with no minions and no objectives. Teams win by earning more kills within a set time limit, removing laning and macro play.
The description highlights that raw fighting ability and champion composition directly determine the outcome, allowing players to focus on pure combat performance.
- Prioritise champions with high burst damage for quick kill sprees.
- Experiment with different player counts to see how composition scales.
04 / THE GUIDE
Transfer System
Managers can monitor Solo Rank and other teams to recruit outstanding players. Each player has varied attributes that influence AI decision‑making rather than direct numerical damage.
Negotiating low‑cost contracts for strong players is described as a way to operate the team efficiently, emphasizing the importance of attribute evaluation during recruitment.
- Scout high‑rank solo players for attributes that match your tactical needs.
- Compare contract costs against attribute benefits before finalising a deal.
05 / THE GUIDE
Steam Workshop Integration
The Steam Workshop lets the community create and share champions, teams, players, maps, and tournaments, keeping each season fresh. Various content and improvements aim to deepen managerial immersion.
Early Access updates will continue adding new champions and community‑shaped content over time, indicating an ongoing pipeline of user‑generated additions.
- Browse recent workshop submissions to find assets that align with your strategy.
- Consider contributing your own creations to expand the shared pool.





COMMUNITY
Player discussion