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Super Life (RPG) Wiki

Welcome home to Sun Villa! After a long summer at grandpa's ranch, it's time to finish school, get a job and move into your own place. Let the adventure of life begin!

Steam ↗Windows · macOS
GameWiki EditorialReviewed 5 guide topics

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About Super Life (RPG)

Super Life (RPG) loops you through work, study, and gym sessions that hand out experience, strength, and intelligence points. Accumulating these stats lets you level up, which opens new tasks, job options, and map areas to explore.

At the start you pick one of four classes—Luck, Rich, Nerd, or Jock—each granting a permanent bonus. The game offers male or female avatars, over twenty entry‑level jobs, three degree tracks, up to four houses, mini‑games, stock investing, and a daily money‑tree collection.

01 / THE GUIDE

Class Selection

When you begin, you choose a class that defines a baseline advantage. Luck raises the odds of random events, Rich starts with $5,000, Nerd adds +2 INT when you attend school, and Jock adds +2 STR when you work out.

Luck's improved odds for random events and the Nerd and Jock stat bonuses shape early progression, while Rich's starting cash gives an immediate financial edge.

  • Match your preferred activity with the class that boosts its stat for faster early growth.
  • Remember the class bonus is fixed; switching playstyles later may feel slower.

02 / THE GUIDE

Career and Education

The game provides more than twenty entry‑level jobs and three degree tracks that influence your career path. Working, studying, or training each grants XP plus either STR or INT, depending on the activity.

Leveling up with enough points unlocks new job opportunities and expands the map, granting access to higher‑pay positions and specialized tasks.

  • Align your degree choice with your class bonus to smooth early progression.
  • Balancing work and study diversifies stat gains and opens a broader range of jobs.
Super Life (RPG) official gameplay screenshot
Publisher-provided gameplay image · Klick Ink L.P.

03 / THE GUIDE

Property Management

Players can own up to four houses, either living in them or renting them out for income. Property ownership adds a financial layer beyond daily wages.

Acquiring multiple homes ties into the game's progression, since leveling up unlocks new areas of the map to explore.

  • Secure a steady cash flow before purchasing additional houses.
  • Renting out extra homes can generate passive income alongside job earnings.

04 / THE GUIDE

Financial Activities

Beyond wages, you can invest in stocks, keep money in a bank, or collect a daily bag from the money tree. These options let you grow wealth without directly earning XP.

The stock system and banking are separate from job income, offering alternative strategies for growing your earnings beyond job wages.

  • Visit the money tree each day for a reliable small boost.
  • Balancing bank savings and stocks can help manage risk.

05 / THE GUIDE

Mini‑Games and Exploration

Super Life includes mini‑games such as kicking a soccer ball and hidden secrets scattered throughout the map. These activities offer a change of pace from the main work-study-gym loop.

Exploration reveals new areas after leveling up, encouraging players to revisit previously inaccessible zones for additional content.

  • Spend time in each new area to uncover hidden bonuses.
  • Mini‑games break up repetitive grinding and may grant surprise rewards.

WATCH THE GAME

Super Life (RPG) videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

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    QUICK ANSWERS

    Super Life (RPG) FAQ

    Can I use a controller to play Super Life?

    The game lists Partial Controller Support, indicating some controller input is available, though full controller‑only play is not confirmed.

    Does the game sync progress across devices?

    Steam Cloud is listed, so saved data can be synchronized via Steam’s cloud service.

    Is an internet connection required to play?

    The title is marked Single‑player, but the description does not specify any online requirement; connectivity may be needed only for cloud features.

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    SOURCES & CREDITS

    Official resources and further reading

    Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-23. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.