GET YOUR BEARINGS
About Strange Antiquities
Strange Antiquities places you in the candle‑lit shop of Undermere as an Apprentice Thaumaturge. Each in‑game day you greet townsfolk, listen to their requests, and decide how to handle the occult objects they bring.
When the narrative calls for it you leave the shop, follow hand‑drawn maps, and investigate rumours or retrieve artefacts, all while keeping the shop cat Jupiter comfortable. The game blends adventure, casual puzzle work and simulation in a single‑player experience with many accessibility options.
01 / THE GUIDE
Welcoming Customers
The shop interior fills each day with residents whose needs are described as “unpredictable and often alarming, but never dull”. You must listen to each request, assess the described problem, and choose a response that fits the narrative context.
The letter notes that “people remember your misdeeds”, indicating that the story tracks the outcomes of your choices. This encourages you to consider the consequences of helping or cursing a patron before acting.
- Pay close attention to the wording of each request; subtle details often hint at the underlying issue.
- Reflect on the narrative hint that townsfolk recall past actions before deciding how to respond.
02 / THE GUIDE
Study and Identify Artefacts
A core duty is to examine, identify, and catalogue strange artefacts using the shop’s illustrated tomes. The description warns that “mistakes can be… costly”, highlighting the need for careful observation and deduction.
Accurate identification expands the collection’s knowledge and may open new narrative threads, while errors are presented as potentially serious within the story.
- Compare each artefact with multiple pages of the illustrated tomes to verify details.
- Note recurring symbols; they often appear on later items and can aid future identification.

03 / THE GUIDE
Explore Undermere and Beyond
From time to time the proprietor asks you to leave the safety of the shop. Hand‑drawn maps guide you to locations such as Jack Hungerford’s house, where “a creeping dark has set up”.
These excursions reveal rumours, retrieve artefacts, and uncover hidden aspects of the town’s history, deepening the overall mystery.
- Mark notable landmarks on the map as you travel; this helps orient you during later trips.
- Cross‑reference map icons with in‑game scenery to avoid unnecessary backtracking.
04 / THE GUIDE
Tending the Familiar
Jupiter, the shop’s cat, “demands daily affection” and appreciates “the occasional scratch behind the ears”. The text presents this as a routine part of shop life.
Providing this interaction contributes to the atmosphere of the shop and is mentioned as a regular expectation within the daily duties.
- Give Jupiter a brief scratch behind the ears when you first enter the shop each day.
- Observe any changes in Jupiter’s behavior; they may serve as subtle narrative cues.
05 / THE GUIDE
Accessibility and Control Options
Strange Antiquities includes Adjustable Text Size, Color Alternatives, Custom Volume Controls, Mouse Only Option, Touch Only Option, and Full Controller Support, allowing players to tailor visual and audio settings to personal comfort.
Additional features such as Save Anytime, Steam Cloud, and Family Sharing lets you share the game with others on Steam, while Save Anytime lets you store progress at any moment.
- Experiment with Text Size and Color Alternatives to find a clear view for long puzzle sessions.
- Choose Mouse Only or Touch Only if you prefer point‑and‑click interaction over controller input.





COMMUNITY
Player discussion