GET YOUR BEARINGS
About Storyteller
Storyteller is a single‑player adventure where each level gives a title and asks you to craft a story that matches it. You place settings and characters on a visual canvas, and their animated reactions show whether the narrative fits the given theme.
The game uses a drag‑and‑drop interface and a large library of archetypes, from heroes and dragons to abstract ideas like love or revenge. Its comic‑panel style lets you experiment quickly, watching cause‑and‑effect unfold as you arrange elements.
01 / THE GUIDE
Visual Language
Storyteller represents story components as movable panels on a canvas. Positioning a panel defines how that element relates to others, turning plot ideas into a spatial layout that the game can animate.
Because the relationships are shown instantly, you can see the narrative consequences of each placement without leaving the level, making the visual language a direct feedback loop for story design.
- Notice how moving a character panel changes the reactions of nearby elements.
- Try arranging panels in a different order to explore alternative cause‑and‑effect chains.
02 / THE GUIDE
Level Goals
Each level supplies a title that acts as a narrative constraint. Your objective is to arrange characters and settings so their interactions fulfill the meaning of that title.
Success is measured by how well the animated story reflects the title’s theme, encouraging you to focus on the most relevant relationships between elements.
- Read the title carefully before adding any element.
- Identify the core relationship the title suggests and prioritize those elements.

03 / THE GUIDE
Drag‑and‑Drop Interaction
Story creation is performed by dragging characters onto the canvas and dropping them into positions. The game instantly animates their reactions, showing the narrative outcome of each placement.
This simple interaction encourages rapid testing of ideas, letting you see how different configurations affect the story without additional menus or steps.
- Place a character, watch the animation, then adjust its position if the reaction differs from your intent.
- Experiment with dropping multiple characters in quick succession to observe compound effects.
04 / THE GUIDE
Character & Theme Library
A sizable library offers archetypes such as heroes, villains, dragons, and vampires, alongside abstract themes like infidelity, revenge, love, lies, and madness. These elements can be combined freely on any level.
The breadth of the library supports a wide tonal range, from comedic mishaps to tragic confrontations, giving you many narrative tools to match the level title.
- Mix contrasting archetypes to create unexpected drama.
- Select themes that echo key words in the level title for quicker alignment.
05 / THE GUIDE
Blank Canvas Tools
Beyond characters, the canvas lets you manipulate abstract concepts such as secrets, desires, or monsters. These tools can intensify conflict, resolve tension, or shift relationships without adding new characters.
Using these tools expands storytelling options, allowing you to betray lovers, bring them together, or terrorize people with monsters, all through simple canvas actions.
- Introduce a secret early to create a payoff later in the story.
- Use a monster as a catalyst to force character change.





COMMUNITY
Player discussion