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About Stories from Sol: The Gun-Dog
Set in year 214 of the Planetary Calendar, *Stories from Sol: The Gun‑Dog* follows the security officer aboard the Jovian patrol ship Gun‑Dog as mysterious signals draw the crew into a deadly unknown threat. The visual‑novel adventure blends retro anime aesthetics with classic point‑and‑click investigation, placing the player amid crew paranoia, conspiracies, and survival challenges.
The game offers a fully explorable ship, a cast of distinct characters, and traditional adventure mechanics that require listening to dialogue, examining detailed backgrounds, and using discovered items to advance the story. It targets single‑player fans on Windows and Linux while supporting Steam achievements, trading cards, cloud saves, and partial controller input.
01 / THE GUIDE
storyline
Four years after the Solar War, an uneasy peace covers the solar system. The Gun‑Dog is dispatched to investigate strange signals at the edge of Jovian space, turning a routine mission into a battle for survival against an unknown assailant.
The narrative explores the lingering impact of war, crew distrust, and a new danger emerging from the void. Players follow the security officer as they navigate paranoia, conspiracies, and personal loss while trying to protect the ship and its crew.
- Pay close attention to each character’s dialogue for hints about hidden motives.
- Keep a simple timeline of events to notice inconsistencies that may reveal plot twists.
02 / THE GUIDE
gameplay-mechanics
The game uses traditional point‑and‑click adventure mechanics. Players move between ship locations, examine richly detailed backgrounds, and converse with crew members to gather clues. Key items and interactive elements in scenes can be used to progress the story.
Listening to characters reveals important information, while careful observation of the environment uncovers items needed to solve puzzles and advance the mystery. Interaction centres on clicking to examine objects and selecting dialogue options.
- When a new line of dialogue appears, revisit earlier locations to see if new options have opened.
- Note any items you collect; they often become relevant later in conversations.

03 / THE GUIDE
ship-exploration
The Jovian patrol ship Gun‑Dog serves as the main stage, fully realised with detailed descriptions of the engine room’s rumble, the bridge’s bustle, and the silence of space. Each area is animated to deliver an immersive experience.
The ship features mechanised “Armoured Frames”, human‑shaped weapons of war, adding atmospheric depth inspired by classic anime.
- Create a quick sketch of each deck to ensure you visit every room.
- Check each location more than once after new dialogue, as additional interactions may appear.
04 / THE GUIDE
character-cast
The crew includes Captain Bartermews, Lieutenant Commander Cassandra Quinn, and Chief Mackenzie Cathays, each with distinct personalities, roles, and histories. Their interactions drive the narrative and influence the player’s understanding of the unfolding threat.
Meeting each member and learning their quirks lets players decide whether to cooperate or oppose them, shaping the mystery’s resolution through dialogue choices and the information they reveal.
- Record each character’s stated goals; contradictions often point to hidden agendas.
- Compare statements between crew members to spot differing perspectives on the same event.
05 / THE GUIDE
platform-features
Released for Windows and Linux, the game supports partial controller input and includes Steam achievements, trading cards, cloud saves, and family sharing. These features enhance accessibility without altering core gameplay.
Single‑player mode ensures the experience focuses on personal investigation, while Steam Cloud preserves progress across sessions on the supported platforms.
- Enable Steam Cloud in the client to keep your save data synchronized.
- Review the achievement list for optional challenges that encourage thorough exploration.





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