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Storebound official game artwork

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Storebound Wiki

A 1-3 player co-op puzzle horror game set in an accursed megastore. Work together to decode the store's twisted logic, and find a way out before the lurking horrors doom you to shop forever.

Steam ↗Windows
GameWiki EditorialReviewed 5 guide topics

GET YOUR BEARINGS

About Storebound

Storebound is a co‑op puzzle horror game presented as a six‑episode campaign lasting five to seven hours. Players descend into a cursed megastore that shifts between dream‑like eras, each pair of chapters delivering a new setting, puzzles, and lurking entities. Teamwork is essential: you search aisles for items, gather clues, and use proximity voice chat and walkie‑talkies to coordinate. The mall’s sanity system and ambient threats pressure players to stay silent and trust each other while escaping the store’s endless consumption.

01 / THE GUIDE

Six‑Episode Campaign

The game is organized into six episodes, grouped into three two‑chapter blocks. Each block drops the squad into a distinct era and area of the megastore, offering fresh puzzles and new horrors. The total playtime is estimated at five to seven hours, giving a concise but varied experience across the six chapters.

  • Plan brief breaks between episode blocks to reset focus before new settings appear.
  • Discuss each chapter’s theme with teammates to anticipate puzzle styles.

02 / THE GUIDE

Proximity Voice Chat

Players can hear each other's voices through proximity voice chat, which simulates hearing screams from different aisles. This audio cue reinforces the spatial layout of the store and aids coordination. Because the chat is distance‑based, moving closer can improve clarity, while distance may obscure crucial information.

  • Stay within audible range when sharing code sequences.
  • Use the chat to signal when you spot a trap before others arrive.
Storebound official gameplay screenshot
Publisher-provided gameplay image · Embers

03 / THE GUIDE

Walkie‑Talkie Communication

A walkie‑talkie system provides long‑distance communication, allowing players to stay in contact while split up. The system warns that others might be listening, adding tension to its use. When navigating mazes or separate departments, the walkie‑talkie can bridge gaps that proximity chat cannot reach.

  • Limit chatter on the walkie‑talkie to essential information.
  • Listen for background noises that may indicate an entity nearby.

04 / THE GUIDE

Sanity System

The megastore’s environment affects player sanity. Losing control can cause a player to turn against teammates, introducing a psychological hazard beyond physical threats. Managing sanity involves staying calm, avoiding unnecessary scares, and cooperating to keep the group’s mental state stable.

  • Encourage teammates to speak calmly during tense moments.
  • Take short pauses if the pressure starts to feel overwhelming.

05 / THE GUIDE

Immersive 3D Audio

Storebound features 3D audio that delivers unnerving noises throughout the store, enhancing the horror atmosphere. The sound design works with the proximity chat to create a layered auditory experience. Players should pay attention to directional cues, as they can indicate hidden threats or puzzle elements.

  • Use headphones to fully experience directional sounds.
  • Notice subtle audio changes that may signal a trap activation.

WATCH THE GAME

Storebound videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

5 official screenshots

IN THIS WIKI

Your reading checklist

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COMMUNITY

Player discussion

    QUICK ANSWERS

    Storebound FAQ

    How long does a typical playthrough of Storebound take?

    A full campaign runs about five to seven hours across its six episodes.

    Can I play Storebound solo?

    The game lists single‑player as a feature, but its core design emphasizes co‑op puzzle solving.

    What audio warnings does the game provide?

    Storebound includes a health notice about intense flashing lights and visual sequences for photosensitive players.

    More Storebound guides

    SOURCES & CREDITS

    Official resources and further reading

    Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-23. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.