GET YOUR BEARINGS
About Spider Land
Spider Land is a visual‑novel set after a nuclear war, following a former doomsday prepper who now lives in a bunker. By day he talks to scattered survivors through a computer, keeping his face hidden, while by night he leaves the bunker to scavenge.
The game loops between eating, sleeping, and occasional killing, with each choice influencing later events. Players can visit many landmarks, each populated by distinct characters and hazards, and must keep their grip on reality before returning to the bunker for rest.
01 / THE GUIDE
Narrative Premise
The story opens after total annihilation, with the protagonist declaring the nuclear war "the best thing that ever happened to me." This establishes a tone where morality is stripped away and survival becomes the sole focus.
Each in‑game day is divided into a daylight communication phase and a nighttime scavenging phase, reinforcing the contrast between isolation behind a screen and exposure to the ruined world.
- Observe how the protagonist’s view of morality colors the dialogue options presented.
- Consider the psychological shift between the quiet of daytime messages and the danger of night outings.
02 / THE GUIDE
Daytime Communication
During daylight hours the player spends time typing messages to a disparate network of survivors. The source notes that "Nobody can see your face through the computer," emphasizing anonymity.
These exchanges provide narrative information and can affect later decisions, though the description does not detail any visual or voice chat mechanics.
- Read survivor messages carefully; subtle hints often foreshadow nighttime events.
- Use the anonymity to experiment with different responses without fear of permanent consequences.

03 / THE GUIDE
Nighttime Exploration
When night falls the protagonist exits the bunker to explore a "myriad of landmarks" that each host unique characters and dangers. The description frames this as an opportunity to "make the most of what little this world has to offer."
Decisions made during these outings are said to have "far reaching implications," indicating that choices can influence the story beyond the immediate scene.
- Take note of each landmark’s distinct inhabitants; they often provide clues about larger plot threads.
- Weigh the risk of confronting dangers against the potential narrative payoff.
04 / THE GUIDE
Achievements and Cloud Saves
Spider Land lists Steam Achievements, allowing players to track milestones within the visual novel. The presence of achievements signals that specific story events are recognized by the platform.
Steam Cloud integration is also listed, meaning the game supports storing progress online so it can be restored when the game is launched again.
- Review your achievement list after each playthrough to see which narrative branches you have completed.
- Steam Cloud is listed if you plan to switch between computers, though the specific data it syncs is not detailed.
05 / THE GUIDE
Partial Controller Support
The feature list includes Partial Controller Support, indicating that some menu navigation or choice selection can be performed with a gamepad. It does not replace other input methods.
Because the support is partial, players may need to combine controller input with keyboard or mouse for actions that are not mapped to the gamepad.
- Test the controller on the main menu to discover which options respond to button presses.
- If a needed action is unresponsive, switch to keyboard for that specific step.





COMMUNITY
Player discussion