GET YOUR BEARINGS
About Spellmasons
Spellmasons is a turn‑based tactical roguelike that focuses on blending spells to create new effects. A spell such as “Swap” teleports you away, then causes later spells to target the tile you left, enabling chain attacks on clustered foes. Spell costs rise with repeated use and fall as turns pass, encouraging fresh combos each round.
The game offers both solo play and online co‑op, where all participants act simultaneously thanks to a faction‑based turn system. Player count is limited only by the host computer; community reports show up to thirteen participants, though the developers recommend six or fewer for smoother sessions.
01 / THE GUIDE
Deep Spell System
Spells interact with each other, allowing players to craft combos that alter targeting, damage, or utility. The description cites “Swap” as an example: after teleporting away, subsequent spells strike the original location, enabling a follow‑up damage spell to hit multiple enemies at once.
Cost dynamics push experimentation: each use makes a spell more expensive, while each turn that passes reduces its cost, nudging players to rotate spells and explore new interactions rather than relying on a single favorite.
- Plan early‑turn swaps to set up multi‑target attacks later in the same round.
- Watch spell costs; a high‑cost spell may become cheaper after a few idle turns.
02 / THE GUIDE
Faction‑Based Turn System
In multiplayer, each faction (player or team) takes its turn at the same time, keeping the action flowing without long waits. This simultaneous turn order lets friends coordinate moves and react to each other's actions within the same round.
The system works for any number of players the host computer can handle; community reports mention up to 13 participants, while the developers suggest no more than six for optimal performance.
- Communicate timing with teammates to maximize the benefit of simultaneous actions.
- Consider limiting the group to six players for smoother gameplay on most hardware.

03 / THE GUIDE
Rune Specialization
Runes add a layer of customization by enhancing or specializing magical abilities. Players can adopt themes such as a Plague Mage spreading curses or a necromancer that creates copies on teleport and may resurrect slain enemies as allies.
These thematic choices shape spell behavior without limiting the core mechanics, offering “endless” possibilities for how magic can be expressed.
- Experiment with rune combos that complement your preferred spell style.
- Try a resurrection‑focused rune if you enjoy necromancy themes.
04 / THE GUIDE
Champion‑Ranked Enemies
Champion enemies provide extra challenges with modifiers such as “Growth,” which makes them stronger over time, and “Slime,” which lets them clone themselves. These modifiers force players to adapt beyond their usual tactics and act quickly.
Defeating champions signals a higher level of mastery and encourages further exploration of spell combos to overcome the added abilities.
- Prioritize burst damage to stop growth‑type champions before they become too strong.
- Use area‑of‑effect spells to manage slime clones efficiently.
05 / THE GUIDE
Multiplayer Capacity
Spellmasons supports as many players as the host computer can manage; a community session once reached thirteen participants. The developers recommend no more than six players for stability, though the limit is technically unlimited.
Both online and LAN co‑op are available, and the game also offers shared/split‑screen options for local play, matching the listed feature tags.
- Test your hardware limits before hosting large sessions.
- Use LAN co‑op for the most reliable connection when many players are nearby.





COMMUNITY
Player discussion