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About SpellForce: Conquest of Eo
SpellForce: Conquest of Eo is a turn‑based strategy set in the SpellForce universe where you inherit a wizard’s tower, study spells, summon minions and train warriors. You explore the Realm of Eo, capture Allfire sources and expand your domain while confronting rival mages and hostile factions.
The game offers three archetypes—Necromancer, Alchemist and Artificer—each shaping the spells and units you develop. With over 60 spells, more than 100 troop types and procedurally generated adventures, you balance tactical battles, resource gathering and tower upgrades in a single‑player experience.
01 / THE GUIDE
Choosing an Archetype
At the start you select one of three archetypes—Necromancer, Alchemist or Artificer. This choice determines the primary focus of your spellcraft, such as raising undead, brewing explosives, or crafting glyphs, and influences the types of troops you will most often recruit.
The game offers three archetypes and six spell lists, all allowing different styles of play, so your choice shapes your thematic direction. Later you can still access other spells, but the initial direction remains thematic.
- Compare the early spell lists of each archetype to see which match your preferred tactics.
- Think about the common enemy types you expect to meet when picking an archetype.
02 / THE GUIDE
Tower Development and Levitation
Your wizard’s tower can levitate and travel across the Realm of Eo, letting you reach new Allfire sources and strategic locations. Building new rooms—such as a crypt or crystal chamber—helps grow your dominion.
Room construction is tied to the resources you gather and the spells you research. Adding rooms expands your capacity to craft artefacts, summon minions or improve magical research, directly influencing your ability to compete with rival mages.
- Balance room construction between spell research and unit production early on.
- Prioritise upgrades that unlock spells useful against the factions you encounter most.

03 / THE GUIDE
Spell and Unit Management
The game features over 60 spells and more than 100 different troops, from lowly goblins to majestic griffons. Spells are added to your grimoire by exploring, capturing Allfire sources and completing adventures.
Fast‑paced tactical turns let you combine magical attacks with troop abilities. Matching spell effects with unit strengths is essential for overcoming rival mages, monsters or hostile factions.
- Check newly unlocked spells after each adventure and test them with appropriate units.
- Maintain a varied army to handle the different enemy types you will meet.
04 / THE GUIDE
Exploration and Adventures
The Realm of Eo contains over 600 procedurally generated adventures. Adventures can yield artefacts and riches, while also presenting threats such as New Purity fanatics, granite dwarves or bloodthirsty orcs.
Successful exploration expands your resource pool and can uncover hidden secrets that feed into your arcane knowledge.
- Target adventures that promise artefacts to enrich your grimoire quickly.
- Prepare troops that match the enemy types described in adventure summaries.
05 / THE GUIDE
Rival Mage Conflict
Competing mages control their own armies and towers, challenging your expansion. You can attack rival towers, reduce them to rubble, or negotiate for shared knowledge, while controlling Allfire sources strengthens your own magical capabilities.
These conflicts shape strategic decisions, requiring you to balance offensive campaigns against rival towers with defensive measures to protect your own tower and resource lines.
- Maintain a reserve of defensive units to safeguard your tower against counter‑attacks.
- Consider the timing of attacks on rival towers relative to your own spell and unit readiness.





COMMUNITY
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