GET YOUR BEARINGS
About Sorcery! Parts 1 and 2
Sorcery! Parts 1 & 2 delivers a narrative adventure across the Shamutanti Hills and the city of Kharé. Players wield a sword and a library of more than fifty spells, each capable of reshaping the story as they travel. The game features a hand‑drawn 3D map, a bluff‑and‑strike combat system, and a rewind mechanic that lets you revisit any decision. All choices are recorded, influencing later events and future installments of the quadrilogy.
01 / THE GUIDE
Exploring the Hand‑Drawn Map
The world is presented as a 3‑D hand‑drawn map that lets you move between locations such as the Shamutanti Hills and Kharé. Buildings can be entered for deeper exploration, revealing additional story content. Navigation is free‑form, letting you choose your own routes as you explore, which supports the game’s emphasis on player agency.
- Take time to scan the map for points of interest before entering a location.
- Use the map’s visual cues to anticipate encounters or story branches.
02 / THE GUIDE
Bluff‑and‑Strike Combat System
Combat is described as a bluff‑and‑strike system that narrates battles procedurally. Each encounter is resolved through a mix of tactical choices and narrative description rather than traditional turn‑based mechanics. Over forty unique monsters each have distinct strategies, encouraging varied approaches during fights.
- Observe monster descriptions for hints on effective tactics.
- Experiment with different combat choices to see how narration changes.

03 / THE GUIDE
Spell Variety and Narrative Effects
Players have access to more than fifty spells, each described as “weird and wonderful.” Their effects can alter the narrative in unpredictable ways, influencing both combat and story outcomes. Spells are a core tool for solving puzzles, influencing characters, and shaping the adventure’s direction.
- Try combining spells with different narrative moments to discover hidden outcomes.
- Keep track of which spells produce the most dramatic story changes.
04 / THE GUIDE
Swindlestones Mini‑Game
Within Kharé, a game called Swindlestones lets you engage citizens in a contest of cunning and deceit for profit and information. This side activity adds a layer of strategic interaction beyond the main quest. Success in Swindlestones can provide useful intel that may affect later decisions.
- Observe opponents’ patterns before committing to a move.
- Consider the information you need before wagering resources.
05 / THE GUIDE
Choice Memory and Rewind Feature
All player choices are remembered, shaping both the current adventure and future parts of the series. The game also offers a rewind function, allowing you to backtrack and alter previous decisions. This system ensures that each playthrough can be uniquely tailored, with consequences that persist across installments when characters are carried over.
- Use rewind to test alternative outcomes without restarting the whole game.
- Note which choices have long‑term effects for future parts.





COMMUNITY
Player discussion