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About Sol-Rui -after mini-
Rui’s ordinary life is shattered when she is pulled into Roots, a realm of monsters, demons, and magic. There she awakens the Sol powers and saves that world from destruction before returning home.
Back in her own town, monsters attack and a demon named Tuberoth traps her in an illusion‑filled nightmare. Rui must clear a series of doors, each leading to a pocket world, before she can finally confront Tuberoth and escape.
01 / THE GUIDE
Story Premise
Rui is transported to Roots, a world of monsters, demons, and magic, where she awakens the Sol powers and averts its destruction. After returning, her town is besieged, prompting her pursuit of the demon Tuberoth.
Tuberoth ensnares Rui in a nightmare dimension of illusion, turning her quest into a deadly game. She must clear every door, survive each pocket world, and finally face the demon to regain her freedom.
- Watch narrative cues for hints about upcoming pocket worlds.
- Notice recurring demon motifs; they often signal a shift in the illusion’s rules.
02 / THE GUIDE
Gameplay Structure
The core loop requires Rui to clear all doors within Tuberoth’s nightmare dimension. Each door opens a distinct pocket world that must be completed before moving onward.
Progress is measured by clearing goblin‑filled caves and other challenges; only after every door is cleared does the final confrontation with Tuberoth become available.
- Fully finish each door before proceeding to avoid missing hidden requirements.
- Keep a simple record of cleared doors to track your overall progress through the nightmare.

03 / THE GUIDE
Pocket World Types
Inside the nightmare, each pocket world adopts a different gameplay system, such as Roguelite, Action, or Visual Novel. These variations change how Rui interacts with the environment and enemies.
Because the systems differ, some worlds restrict Rui’s Sol powers, meaning she cannot always rely on her supernatural strength.
- When entering a new pocket world, test the available actions to discover any limits on Sol powers.
- Adapt your approach to the genre presented; a Roguelite world may need different tactics than an Action world.
04 / THE GUIDE
Animated Character Presentation
All main characters feature animated models that display a range of emotions and poses, such as blushing, raging, or nodding, during dialogue and scene progression.
These animations aim to increase immersion by visually reflecting character personalities throughout the narrative.
- Observe facial expressions for subtle hints about mood, which can inform dialogue choices.
- Note pose changes during key moments; they often highlight narrative importance.
05 / THE GUIDE
Branching Interactions
Players spend considerable time conversing with characters and attempting to clear doors. Failure can return the player to earlier points, opening new dialogue branches and alternative outcomes.
These branching paths depend on the player’s decisions and the traps Tuberoth has set throughout the nightmare.
- Experiment with different dialogue options after a failed attempt; new branches may appear.
- Document choices that lead to new doors; this helps map the branching structure.





COMMUNITY
Player discussion