GET YOUR BEARINGS
About Soda Dungeon 2
Soda Dungeon 2 returns as a turn‑based dungeon crawler where you hire soda‑fueled adventurers to raid the Dark Lord’s castle. The loot they bring back lets you upgrade a tavern, town, and armory, attracting ever‑stronger heroes for deeper runs.
The game adds custom AI scripting, AFK Battle Credit generation, optional auto‑combat, and cross‑platform cloud saves. All content is purchasable with in‑game currency, and there are no timers, lives, or mandatory paywalls.
01 / THE GUIDE
Turn‑Based Recruitment and Raids
You assemble a party of Soda Junkies and send them into the Dark Lord’s castle. Battles unfold turn‑by‑turn, and the team returns with loot regardless of the combat outcome, as defeat is described as part of the game.
The system encourages mixing classes and gear, letting you experiment without fear of permanent loss. All loot is earned in‑game, and there are no lives or timer constraints.
- Swap class combinations to see which gear synergises best.
- Watch which enemy types drop the materials you need for crafting.
02 / THE GUIDE
Building Your Tavern and Town
Loot collected by your party is used to upgrade the tavern, town, and armory, unlocking structures such as a blacksmith forge, wizard’s shop, and arena. These upgrades increase the quality of heroes you can attract.
The expansion loop is presented as hire → raid → collect → upgrade → hire stronger adventurers for deeper runs, making the home base a central progression element.
- Prioritise the blacksmith forge early to craft stronger weapons.
- Upgrade the tavern to broaden the pool of available heroes.

03 / THE GUIDE
Custom AI Patterns with Soda Script
Players can create custom behaviours for party members using Soda Script, allowing NPC allies to act beyond the default patterns. This lets you fine‑tune how each adventurer behaves during combat.
The feature is highlighted as a solution to “dumb‑as‑rocks” allies, giving you control even when you’re not directly watching the battle.
- Start with simple scripts that adjust targeting priorities.
- Test scripts on low‑risk runs before applying them to tougher dungeons.
04 / THE GUIDE
Earn Battle Credits While AFK
When you step away, the game continues to generate Battle Credits that can later be redeemed for loot. This system lets you progress without active combat input, fitting a busy schedule.
Credits accumulate during downtime and can be spent on items or upgrades when you return, ensuring continual resource growth.
- Check your credit balance after a break to plan the next upgrade.
- Combine AFK credits with regular loot for faster town development.
05 / THE GUIDE
Cross‑Platform Play and Cloud Saves
Soda Dungeon 2 supports mobile phones, tablets, and Steam, with save files stored in the cloud. You can continue a run on any device, as the description notes cloud‑based synchronization.
The feature is described as “take your save file with you wherever you feel like playing,” enabling seamless transitions between platforms.
- Enable cloud sync on each device to avoid lost progress.
- Use the same account across platforms for a unified experience.





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