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About Slice of Sea
Slice of Sea is a peaceful adventure and puzzle game starring Seaweed, a sea creature clad in metal armor. The game begins in desolate mountains far from any ocean, inviting players to guide Seaweed toward his home. The world is built from hand‑drawn ink illustrations, giving each location a distinct, eerie atmosphere. Ambient music by Thumpmonks and a theme song by Cat Jahnke accompany the journey, while Steam features such as achievements, cloud saves, and full controller support round out the experience.
01 / THE GUIDE
World Setting
The game takes place in the world of Daymare, where most structures are abandoned and entropy has settled deep within walls. Native inhabitants left long ago, allowing a new menagerie to settle the area. The environment is a desert‑like expanse between Seaweed and the sea, emphasizing the distance and isolation the player must traverse.
- Observe how abandoned structures hint at past events; they can guide your navigation.
- Compare the visual tone of different areas to anticipate puzzle difficulty.
02 / THE GUIDE
Story Premise
Seaweed desperately needs to return home to the sea, but a barren desert separates him from the shore. The player's role is to assist Seaweed in overcoming this obstacle. The narrative focuses on the longing for home and the contrast between Seaweed's armor and the surrounding landscape.
- Keep the goal of reaching the sea in mind when evaluating each puzzle.
- Reflect on how Seaweed's situation adds emotional weight to the exploration.

03 / THE GUIDE
Puzzle Mechanics
Seaweed's armor provides legs but no arms, so movement is handled by walking, while the player, as an omnipotent witness, solves puzzles by interacting with the environment. Controls are keyboard for movement and mouse for interaction, allowing the player to manipulate objects and trigger mechanisms.
- Experiment with mouse clicks on different elements to discover hidden triggers.
- Use the keyboard to position Seaweed strategically before solving a puzzle.
04 / THE GUIDE
Visual Style
Every location is hand‑drawn with ink on paper, ensuring no auto‑generated or procedural content. This approach gives each scene a unique, stylized look that contributes to the game's eerie atmosphere. The consistent artistic direction helps players recognize patterns and thematic cues across the world.
- Notice recurring ink‑style motifs; they often signal puzzle elements.
- Compare the shading in different scenes to gauge depth and possible interactables.
05 / THE GUIDE
Audio Design
Ambient music created by Thumpmonks sets a calm backdrop, while the main theme song, written and performed by Cat Jahnke, frames the overall mood. The soundtrack complements the hand‑drawn visuals, reinforcing the game's peaceful yet mysterious tone.
- Listen for changes in the ambient track; they may indicate a shift in puzzle type.
- Use the main theme as a mental marker for major story milestones.





COMMUNITY
Player discussion