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About Six Ages 2: Lights Going Out
Six Ages 2: Lights Going Out is a stand‑alone survival storybook set in Glorantha’s end‑times. You lead the Storm people, a hybrid culture, while the world’s physics bend to the whims of the remaining gods and spirits.
The game blends interactive fiction with turn‑based strategy, offering over 600 scenes, automatic saving, and a built‑in saga that records every clan decision. Survival hinges on managing divine relationships, trade or raids, and a wide range of disputes.
01 / THE GUIDE
Clan Management
Managing your clan can involve exploring wilderness, trading or raiding neighbours, settling disputes, improving livestock pastures, making offerings, building altars, and travelling to the Otherworld. Advisors provide counsel but often quarrel, making each choice feel weighty and unique.
Consequences may echo for decades, and the deep simulation ensures no single action is universally right or wrong. Socio‑economic impacts arise from each decision, shaping the clan’s long‑term viability.
- Listen to advisor arguments; their disagreements may reveal differing perspectives on your choices.
- Balance short‑term gains like raids against long‑term stability such as pasture upgrades.
02 / THE GUIDE
Divine Interaction
The remaining gods and their followers influence survival; offering sacrifices can summon miracles, yet the costs are higher than before. You may aid destructive gods of Chaos to secure your clan, weighing survival against spiritual cost.
Miracles have always required sacrifice, and now they are more crucial. Choices about which deities to support shape both immediate benefits and the longer‑term spiritual climate.
- Consider long‑term fallout of aiding chaotic deities versus preserving traditional worship.
- Track promises with the saga and advisors to stay aware of what you have pledged.

03 / THE GUIDE
Story Continuity
Lights Going Out lets you continue a game begun in Six Ages: Ride Like the Wind or start a new story in the Great Darkness. Ten generations after the previous events, some gods have perished and humanity teeters on annihilation.
Both paths use the same deep simulation, so the world reacts to your actions whether you import a legacy clan or begin fresh.
- If you import a previous save, review past promises to avoid inherited obligations.
- A new game lets you explore the setting without legacy constraints.
04 / THE GUIDE
Replayability
With over 600 interactive scenes and system‑driven outcomes, each playthrough can differ dramatically. Short episodes and automatic saving let you play even when you have only a minute or two.
The sheer number of scenes and branching outcomes encourage experimentation with different strategies and deity alignments, making the game highly replayable.
- Try opposite strategies in separate runs to see how the simulation reacts.
- Use the saga log to compare outcomes between playthroughs.
05 / THE GUIDE
Platform Features
The title is available on Windows and macOS and supports single‑player mode, Steam Achievements, Trading Cards, Cloud saves, and Family Sharing. These features improve accessibility and let progress be stored across sessions.
Steam Cloud is among the listed Steam features, while Family Sharing allows multiple accounts to use the same installation without buying another copy.
- Steam Cloud is available if you want cloud-based saving support.
- Family Sharing can be useful for households with several players.





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