GameWiki.
Six Ages 2: Lights Going Out official game artwork

THE GAME WIKI

Six Ages 2: Lights Going Out Wiki

Survive as the last horse riders as the world ends and myths die. Plan ahead and manage your clan’s relationships with the remaining gods and their followers in this standalone survival storybook. Immerse yours

Steam ↗Windows · macOS
GameWiki EditorialReviewed 5 guide topics

GET YOUR BEARINGS

About Six Ages 2: Lights Going Out

Six Ages 2: Lights Going Out is a stand‑alone survival storybook set in Glorantha’s end‑times. You lead the Storm people, a hybrid culture, while the world’s physics bend to the whims of the remaining gods and spirits.

The game blends interactive fiction with turn‑based strategy, offering over 600 scenes, automatic saving, and a built‑in saga that records every clan decision. Survival hinges on managing divine relationships, trade or raids, and a wide range of disputes.

01 / THE GUIDE

Clan Management

Managing your clan can involve exploring wilderness, trading or raiding neighbours, settling disputes, improving livestock pastures, making offerings, building altars, and travelling to the Otherworld. Advisors provide counsel but often quarrel, making each choice feel weighty and unique.

Consequences may echo for decades, and the deep simulation ensures no single action is universally right or wrong. Socio‑economic impacts arise from each decision, shaping the clan’s long‑term viability.

  • Listen to advisor arguments; their disagreements may reveal differing perspectives on your choices.
  • Balance short‑term gains like raids against long‑term stability such as pasture upgrades.

02 / THE GUIDE

Divine Interaction

The remaining gods and their followers influence survival; offering sacrifices can summon miracles, yet the costs are higher than before. You may aid destructive gods of Chaos to secure your clan, weighing survival against spiritual cost.

Miracles have always required sacrifice, and now they are more crucial. Choices about which deities to support shape both immediate benefits and the longer‑term spiritual climate.

  • Consider long‑term fallout of aiding chaotic deities versus preserving traditional worship.
  • Track promises with the saga and advisors to stay aware of what you have pledged.
Six Ages 2: Lights Going Out official gameplay screenshot
Publisher-provided gameplay image · A Sharp

03 / THE GUIDE

Story Continuity

Lights Going Out lets you continue a game begun in Six Ages: Ride Like the Wind or start a new story in the Great Darkness. Ten generations after the previous events, some gods have perished and humanity teeters on annihilation.

Both paths use the same deep simulation, so the world reacts to your actions whether you import a legacy clan or begin fresh.

  • If you import a previous save, review past promises to avoid inherited obligations.
  • A new game lets you explore the setting without legacy constraints.

04 / THE GUIDE

Replayability

With over 600 interactive scenes and system‑driven outcomes, each playthrough can differ dramatically. Short episodes and automatic saving let you play even when you have only a minute or two.

The sheer number of scenes and branching outcomes encourage experimentation with different strategies and deity alignments, making the game highly replayable.

  • Try opposite strategies in separate runs to see how the simulation reacts.
  • Use the saga log to compare outcomes between playthroughs.

05 / THE GUIDE

Platform Features

The title is available on Windows and macOS and supports single‑player mode, Steam Achievements, Trading Cards, Cloud saves, and Family Sharing. These features improve accessibility and let progress be stored across sessions.

Steam Cloud is among the listed Steam features, while Family Sharing allows multiple accounts to use the same installation without buying another copy.

  • Steam Cloud is available if you want cloud-based saving support.
  • Family Sharing can be useful for households with several players.

WATCH THE GAME

Six Ages 2: Lights Going Out videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

5 official screenshots

IN THIS WIKI

Your reading checklist

0 of 6 complete

COMMUNITY

Player discussion

    QUICK ANSWERS

    Six Ages 2: Lights Going Out FAQ

    Can I import a save from Ride Like the Wind?

    Yes, Lights Going Out allows you to continue a game you began in Six Ages: Ride Like the Wind.

    How many interactive scenes does the game contain?

    The game features over 600 interactive scenes with multiple system‑driven outcomes.

    Does the game support automatic saving?

    Short episodes and automatic saving let you play even when you have only a minute or two.

    More Six Ages 2: Lights Going Out guides

    SOURCES & CREDITS

    Official resources and further reading

    Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-24. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.