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Silent Shark official game artwork

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Silent Shark Wiki

A tactical, map-based WWII submarine sim set in the Pacific Theater: Approach, intercept, strike unseen, withdraw into the deep. With realistic instruments, a Torpedo Data Computer (TDC), and including a full c

Steam ↗Windows · macOS · Linux
GameWiki EditorialReviewed 5 guide topics

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About Silent Shark

Silent Shark is a WWII submarine simulator that emphasizes tactical realism in the Pacific Theater. Players plot courses, estimate ranges, and command a sub using period‑inspired instruments while managing depth, speed, and stealth. The game features a full campaign, dynamic weather, and a scenario editor, catering to fans of naval history who enjoy careful decision‑making under incomplete information.

01 / THE GUIDE

Map Tools and Instruments

The tactical chart includes a compass, ruler, timestamped points, and angle measurements to plot intercept courses. Historical instruments such as the engine telegraph, depth meter, and stopwatch are fully functional. These tools let you calculate angle‑on‑bow, target speed, and bearing before entering data into the Torpedo Data Computer.

  • Mark multiple timestamps to compare ship movements.
  • Use the ruler for precise angle checks.

02 / THE GUIDE

Periscope and Hydrophone

The periscope offers 1.5× and 6× zoom, showing a stylized 3D view of contacts within visibility range. The hydrophone lets you hear ships, distinguishing freighters from escorts by pitch. Both sensors feed information to your manual range estimation and targeting process.

  • Switch zoom levels to verify mast height.
  • Listen for pitch changes to identify escort types.
Silent Shark official gameplay screenshot
Publisher-provided gameplay image · John Goering

03 / THE GUIDE

Stadimeter and Torpedo Data Computer

Identify a ship’s mast height, then the stadimeter auto‑calculates distance from the observed angle. Enter angle‑on‑bow, target speed, bearing, and distance into the TDC to generate a firing solution. The TDC includes a Position Keeper, gyro angle, spread, and salvo controls.

  • Confirm mast height before trusting the stadimeter.
  • Double‑check TDC inputs against plotted data.

04 / THE GUIDE

Sea State, Weather, and Thermal Layers

Visibility and stealth are affected by sea state, weather, and time‑of‑day. Dynamic thermal layers, based on time of day and region, are measured by bathythermographic readings. These conditions require careful timing of dives, surface runs, and torpedo launches.

  • Plan attacks during calm sea state for better visibility.
  • Take bathythermographic readings to track thermal layers at different times of day.

05 / THE GUIDE

Campaign, Resources, and Progression

A Pacific Theater patrol campaign assigns zones and long‑range mission planning, with fuel, torpedoes, and fresh‑air management across extended patrols. Six submarines unlock through a reputation‑based progression system. Base operations relocate as the war advances, and enemy convoy routes, escort strength, and patrol density evolve over time.

  • Conserve torpedoes early to maintain firepower later.
  • Monitor fuel levels before committing to long chases.

WATCH THE GAME

Silent Shark videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

5 official screenshots

IN THIS WIKI

Your reading checklist

0 of 6 complete

COMMUNITY

Player discussion

    QUICK ANSWERS

    Silent Shark FAQ

    What instruments are used for targeting?

    Targeting relies on the periscope, hydrophone, stadimeter for range, and the Torpedo Data Computer for calculating firing solutions.

    How does weather affect gameplay?

    Weather and sea state change visibility and stealth, influencing how well you can see contacts and remain hidden from enemy sonar.

    Can I edit or create my own scenarios?

    Yes, the game includes a scenario editor that lets you design custom missions alongside the built‑in tutorials and standalone scenarios.

    More Silent Shark guides

    SOURCES & CREDITS

    Official resources and further reading

    Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-24. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.