GET YOUR BEARINGS
About Shroom and Gloom
Shroom and Gloom is a first‑person roguelike that mixes deck‑building with combat. Players face hand‑drawn dungeons filled with mushroom enemies while managing two separate decks – one for fighting and one for exploration. The game emphasizes growing cards into powerful forms and using defeated foes as health‑restoring food.
The title features hand‑drawn art over 3D spaces, supports single‑player play, Steam achievements, cloud saves, and family sharing. It is available on Windows and macOS, with no Linux support listed.
01 / THE GUIDE
Double‑Deckbuilding System
Shroom and Gloom requires players to construct two distinct decks. The combat deck supplies cards used during battles, while the explore deck handles dungeon navigation, card modification, and unlocking weapons or abilities. This separation lets players tailor each aspect of the experience.
Both decks can be expanded and altered throughout a run, allowing for strategic depth as players decide how to allocate cards between fighting and exploration. The system encourages planning for both immediate combat and longer‑term progression.
- Balance powerful attack cards in the combat deck with utility cards in the explore deck to keep both fighting and navigation smooth.
- Regularly review both decks after each dungeon segment to adapt to new threats or opportunities.
02 / THE GUIDE
Infinite Card Growth
Cards start at low levels but can be grown into over‑powered attacks or transformed into rare, game‑changing weapons. The growth process is described as “infinite,” meaning there is no fixed cap on how strong a card can become.
Players can also modify rare cards, turning them into “super‑weapons.” This mechanic encourages experimentation with card upgrades and combinations to achieve massive combos during combat.
- Focus on a few core cards and invest growth resources to maximize their impact.
- Experiment with rare card modifications early to discover unexpected synergies.

03 / THE GUIDE
Eating Defeated Enemies
Instead of blocking, players can eat fallen foes to restore health. The description highlights “season, skewer or roast” enemies before consumption, suggesting a thematic link between combat and healing.
Defeated enemies can also be tossed into a pot to create soups that provide “game‑changing” effects, adding a layer of resource management tied to combat outcomes.
- Prioritize eating enemies when health is low rather than relying on other healing methods.
- Collect multiple roasted enemies before cooking a soup to maximize its impact.
04 / THE GUIDE
Hand‑Drawn Art in 3D Spaces
The game combines hand‑drawn art and animations with rich 3D environments, creating a surreal mushroom‑themed world. This visual blend is highlighted as a core aesthetic feature.
The description emphasizes “eye‑ball melting art,” indicating a distinctive, stylized presentation that sets the tone for the adventure.
- Take time to explore visually striking areas; they often hide useful items or shortcuts.
- Use the explore deck to interact with environmental details that may affect the art‑driven atmosphere.
05 / THE GUIDE
Supported Platforms and Services
Shroom and Gloom runs on Windows and macOS, with no Linux support mentioned. It offers single‑player gameplay, Steam achievements, cloud saves, and family sharing, providing standard Steam ecosystem features.
These services allow progress to be saved across devices and shared with family members, ensuring accessibility for a broad audience.
- Enable Steam Cloud to keep your deck progress safe across multiple computers.
- Use Family Sharing to let other household members try the game without purchasing a separate copy.





COMMUNITY
Player discussion