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About SHE WAS 98
SHE WAS 98 is a first‑person psychological horror walking‑simulator that places the player in a dilapidated apartment caring for a 98‑year‑old grandmother. The game focuses on a tense, pressurizing atmosphere built from realistic graphics, high‑quality sound, and a deep, unsettling story.
Players experience routine caregiving that slowly unravels into strange encounters, blurring the line between victim and hunter as hidden secrets emerge. The experience is single‑player and supports family sharing on Windows.
01 / THE GUIDE
Story and Setting
The narrative follows a young man caring for his nearly century‑old grandmother in a once‑cozy but now dilapidated apartment. Relatives have withdrawn, and medics label her condition as senile dementia, yet the protagonist remains out of duty or potential inheritance.
Routine tasks such as hourly pills and quiet evenings give way to strange behavior—glances that seem unrecognizing, footsteps behind walls, and an atmosphere that suggests a secret better left unknown.
- Pay attention to subtle visual cues; they often hint at the grandmother’s changing perception.
- Listen closely to ambient sounds; they can foreshadow upcoming narrative shifts.
02 / THE GUIDE
Gameplay Mechanics
SHE WAS 98 is classified as a walking simulator, meaning movement through the environment is the primary interaction. There are no combat or puzzle systems described; the focus is on exploration and narrative immersion.
The game’s tension is amplified by high‑quality sounds and realistic graphics, creating a pressurizing atmosphere that reacts to the player’s progression through the story.
- Move slowly to fully absorb environmental details.
- Use the game’s sound design to gauge unseen events.

03 / THE GUIDE
Audio‑Visual Design
Realistic graphics depict the apartment’s dust, mothballs, and decay, reinforcing the feeling of neglect. High‑quality sound design includes ambient noises like footsteps and creaking walls, contributing to the horror tone.
The visual and auditory elements work together to maintain a constant sense of unease, ensuring the player remains engaged with the psychological horror.
- Adjust volume settings to prioritize ambient sounds for a deeper experience.
- Observe lighting changes; they often signal narrative beats.
04 / THE GUIDE
Platform and Access
SHE WAS 98 is available on Windows platforms only; macOS and Linux versions are not listed. The game supports single‑player mode and includes family sharing, allowing multiple accounts on the same device to access the title.
No additional hardware requirements such as partial controller support are mentioned, indicating standard keyboard and mouse input.
- Ensure your Windows system meets basic performance standards for realistic graphics.
- Utilize family sharing to let other household members experience the story.
05 / THE GUIDE
Development and Genre
Developed by N4bA and Notex, SHE WAS 98 falls under the Indie genre, emphasizing a focused, narrative‑driven experience rather than mainstream production values.
The indie classification aligns with the game’s emphasis on deep story, atmospheric design, and a minimalist interaction model.
- Explore other indie titles by N4bA or Notex for similar storytelling approaches.
- Consider the game’s genre when seeking comparable experiences in psychological horror.





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