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About Shadowrun: Dragonfall - Director's Cut
Shadowrun: Dragonfall – Director’s Cut is a standalone cyber‑punk cRPG that expands the original Dragonfall campaign. It adds five new missions, alternate endings, new music, a redesigned interface, team‑customisation options, and a revamped combat system, delivering a complete 20+ hour narrative experience.
Set in 2054 Berlin’s “Flux State”, the game blends magic‑infused myth with advanced technology. It is a single‑player title that includes Steam achievements, trading cards, and cloud‑save support, and runs on Windows, macOS, and Linux.
01 / THE GUIDE
Story and Setting
The plot follows the 2012 Dragonfall event where the Great Dragon Feuerschwinge was shot down, and jumps 42 years ahead to a fragmented Berlin called the Flux State. Magic has returned, and corporations dominate a world where elves, trolls, and cyber‑enhanced humans coexist.
The campaign is described as a novel‑like branching narrative with sharp prose and deep character development. It offers a smart 20+ hour story that serves as an entry point for newcomers while providing classic Shadowrun lore for veteran players.
- Track early dialogue choices to see how they affect later mission outcomes.
- Note each team member’s backstory; it can unlock optional missions and dialogue.
02 / THE GUIDE
Turn‑Based Tactical Combat
Combat is turn‑based and emphasizes positioning, cover, and a new armor system. Players can move to better cover, charge into melee, or cast spells, and the system now includes refined cover and damage mechanics that affect how damage is applied.
The Director’s Cut also upgrades the AI and provides improved combat feedback, allowing players to understand the tactical situation more clearly during each encounter.
- Experiment with different cover positions to observe how the armor system reduces incoming damage.
- Watch the combat feedback indicators to gauge enemy reactions after using spells or abilities.

03 / THE GUIDE
Team Customisation
Players lead a small team of shadowrunners, each with distinct skills, abilities, strengths, and weaknesses. The Director’s Cut lets you customise each member’s loadout—spells, items, and weapons—before missions, and choose focus options that grant new items and abilities as they progress.
Beyond combat, each character faces personal challenges that can be addressed or ignored, influencing their development and the story’s direction as the campaign unfolds.
- Adjust loadouts to match mission objectives, such as equipping ranged weapons when cover is scarce.
- Consider addressing a character’s personal challenge to see how it impacts their performance and dialogue.
04 / THE GUIDE
Five All‑New Missions
The Director’s Cut adds five original missions, three of which tie directly to the personal stories of team members. These missions take you to previously unseen locales within and beyond the Flux State, presenting challenging enemies and tough choices.
These new scenarios expand the campaign’s length and provide additional opportunities to explore the cyber‑punk setting while testing the revamped combat and customisation systems.
- Prioritise missions linked to a character’s backstory to unlock deeper dialogue options.
- Use the new armor system in these missions to evaluate its impact against tougher enemies.
05 / THE GUIDE
Audio and Soundtrack
Composer Jon Everist adds ten new tracks that reflect the mood of individual team members, alongside the complete original Dragonfall and Shadowrun Returns soundtracks. The music blends classic cyber‑punk tones with modern production.
Steam achievements, trading cards, and optional post‑processing visual effects complement the auditory experience, providing a polished presentation for both new and returning players.
- Listen for musical cues that correspond to specific characters to enhance narrative immersion.
- Toggle post‑processing effects to see how visual upgrades interact with the soundtrack’s atmosphere.





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