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About Severed Steel
Severed Steel is a single‑player first‑person shooter starring Steel, a one‑armed sharpshooter. The game mixes rapid gunplay with a stunt system that lets players wall‑run, dive, flip and slide while battling enemies of the mega‑corporation EdenSys.
Levels are built from destructible voxels, and the title offers several play modes—including a six‑chapter campaign, an arcade‑style Firefight, a Rogue‑lite run, and a beta level editor that integrates with Steam Workshop.
01 / THE GUIDE
One‑Armed Sharpshooter
Steel is described as a nimble, one‑armed fighter who never reloads; each shot must be chosen carefully and weapons can be taken from fallen foes. This design pushes players toward aggressive, precise engagements.
The narrative places Steel against EdenSys across six compact story chapters, giving a clear antagonist and a mission that frames the combat encounters.
- Plan your first shot for maximum impact, since you cannot reload.
- When an enemy is down, consider grabbing their weapon to keep momentum.
02 / THE GUIDE
Fully Destructible Voxel Environments
All levels consist of voxel blocks that can be destroyed with .50 cal rounds or the arm cannon, allowing players to punch through thick concrete or carve large openings.
Destruction can be used to open shortcuts, expose enemies, or change sight lines, reinforcing the emphasis on fluid movement and tactical positioning.
- Target thick walls when you need a quick path to the opposite side.
- Combine gunfire with the arm cannon to speed up large‑scale breaches.

03 / THE GUIDE
Dynamic Squad‑Based AI
The AI is unscripted and squad‑based, meaning each battle unfolds differently as enemies react to player actions without a fixed pattern.
Because enemy behavior varies, players must rely on the stunt system and environmental changes rather than memorised routes.
- Vary your movement style to prevent AI from predicting your path.
- Destroy cover to force AI units to reposition and expose them.
04 / THE GUIDE
Firefight Arcade Mode
Firefight is an arcade‑styled mode that tracks high scores and fast completion times, encouraging quick, stylish eliminations.
Leaderboard placement adds a competitive layer that rewards efficient use of stunts and weapon choices.
- Aim for continuous kill chains to keep your time low.
- Experiment with different stunt combos to maintain momentum.
05 / THE GUIDE
Level Editor with Steam Workshop
A beta‑stage level editor lets players build custom maps and share them via Steam Workshop, extending gameplay beyond the built-in content.
The editor lets creators build levels and share them with the community, offering another outlet for creative map design.
- Test destructible sections early to confirm they behave as intended.
- Look at community maps for ideas on stunt‑friendly layouts.





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