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SCP – Containment Breach Wiki

A procedural first-person horror adventure. You are on your own after something goes terribly wrong in this top-secret containment facility. Collect items to aid in your escape and try to uncover the truth, as

Steam ↗Windows
GameWiki EditorialReviewed 5 guide topics

GET YOUR BEARINGS

About SCP – Containment Breach

SCP – Containment Breach is a free survival‑horror title built in Blitz3D. Players assume the role of a disposable Class D test subject inside a secret Foundation containment site that suffers a massive breach. The core objective is to survive the roaming SCP entities and find an exit, while optional document hunting reveals the cause of the incident.

The game features a procedurally generated layout, a mandatory blinking mechanic tied to the iconic SCP‑173, and a variety of obstacles such as gas, locked doors, and timer‑controlled gates. Community‑driven updates add DirectX 9 support, Steam integration, and a bundled room editor for custom content.

01 / THE GUIDE

Core Gameplay Mechanics

The player moves through a containment complex as a Class D subject, aiming to escape alive. Survival depends on avoiding SCP entities, managing the forced blink cycle, and interacting with environmental hazards like decontamination gas.

Document collection is optional but provides narrative context and clues about the breach. The game runs in single‑player mode and allows saving at any point, letting players pause and resume their run.

  • Observe gas‑filled areas before entering; they increase blink speed.
  • Take note of document locations early to reduce backtracking.

02 / THE GUIDE

Procedurally Generated Map

Each playthrough creates a new layout of rooms, doors, and SCP placements, ensuring no two runs are identical. This randomness means players cannot rely on memorized routes and must adapt to new configurations each time.

The map generation also determines where keycards and access codes appear, influencing which doors can be opened without prior knowledge of the layout.

  • Treat each new corridor as unknown; proceed cautiously.
  • Keep an eye on the map when it appears to plan escape routes.
SCP – Containment Breach official gameplay screenshot
Publisher-provided gameplay image · Undertow Games, Third Subdivision Studios, SCP-CB Community Preservation Project

04 / THE GUIDE

Locked Doors and Access Requirements

Many doors in the facility are locked and require a keycard with sufficient security clearance or a specific access code to open. These items are scattered throughout the map and must be collected to progress.

Some doors operate on timer switches, opening only for a limited period after activation. Players must time their passage accordingly to avoid being trapped.

  • Collect any keycards you find; they may be needed for doors requiring sufficient security clearance.
  • When encountering a timer door, note the open duration before rushing through.

05 / THE GUIDE

Modding Support and Room Editor

The release includes the Containment Breach Room Editor Extended (CBRE‑EX), allowing players to create and share custom rooms. This tool is bundled with the game and integrates with Steam Workshop for easy distribution.

Community‑created fixes and quality‑of‑life improvements are delivered through the same Steam integration, keeping the classic experience compatible with modern systems via DirectX 9 support.

  • Use the editor to experiment with layout changes before publishing.
  • Browse the Workshop for maps that adjust difficulty or add new SCPs.

WATCH THE GAME

SCP – Containment Breach videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

5 official screenshots

IN THIS WIKI

Your reading checklist

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COMMUNITY

Player discussion

    QUICK ANSWERS

    SCP – Containment Breach FAQ

    What triggers the forced blinking in the game?

    The game enforces a regular blink cycle for the player character, which can be fatal if it occurs near SCP‑173.

    Can I save my progress at any time?

    Yes, the game allows saving at any point, letting you pause and resume later.

    Is the map the same each time I play?

    No, the map is procedurally generated, so each run presents a new layout of rooms and obstacles.

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    SOURCES & CREDITS

    Official resources and further reading

    Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-24. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.