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About RUNGORE: Beginner Experience
RUNGORE: Beginner Experience is a Windows‑only single‑player adventure‑strategy prologue that mixes ideas from Slay The Spire and Loop Hero. It supports Steam achievements and family sharing, offering a concise entry point before the full game.
The prologue features idle battles, unrestricted card play, three distinct heroes, three randomly populated levels, and a tutorial described as psychopathic. These elements together create a fast‑paced, experimental card‑deck experience.
01 / THE GUIDE
Idle Battles
Battles resolve automatically without player commands, which the description calls "very exciting." This design removes the need for turn‑by‑turn input during combat, letting the encounter play out on its own.
Because combat runs without direct actions, players can concentrate on pre‑battle decisions such as hero choice and deck composition, observing how those choices influence the automatic outcome.
- Watch a few battles to see how different heroes affect the automatic results.
- Compare decks that emphasize damage versus those that focus on survivability.
02 / THE GUIDE
Unlimited Card Play
The game removes typical limits on how many cards may be used in a single encounter, explicitly inviting players to "play 100 cards during one encounter." No mana, energy, or AP caps are mentioned.
Without a resource cap, the size and effects of the deck become the main strategic factors, encouraging experimentation with larger or more varied card collections.
- Build a deck that mixes quick plays and high‑impact cards to keep play flowing.
- Test how a larger deck changes the pacing compared to a smaller one.

03 / THE GUIDE
Three Heroes
RUNGORE offers three heroes, each described as having a different strategy to explore. This provides distinct starting points for players within the same system.
Choosing a hero influences which cards feel most effective, so players can compare how each hero interacts with the same deck across multiple runs.
- Try each hero on the same level to notice strategic differences.
- Adjust your deck to match the hero’s suggested playstyle.
04 / THE GUIDE
Three Random Levels
The prologue contains three levels populated by random mobs, described as a way to "assert dominance over random mobs." Each level presents a new set of enemy encounters.
Randomization means each run can feel fresh, while the limited number of levels keeps the overall experience brief and focused.
- Observe which enemy types appear most often to plan deck tweaks.
- Use the tutorial’s guidance to understand how randomness impacts difficulty.
05 / THE GUIDE
Psychopathic Tutorial Guide
A tutorial described as "psychopathic" leads players through the game's core mechanics, including idle battles, unlimited card play, and hero selection.
The guide serves as the primary onboarding tool, ensuring newcomers receive direct instruction on each documented feature before proceeding.
- Follow each step of the tutorial before experimenting with decks.
- Refer back to the tutorial if a mechanic feels unclear after a run.





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