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Resident Evil 3 Nemesis (1999) official game artwork

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Resident Evil 3 Nemesis (1999) Wiki

Join Jill Valentine, the survivor of the notorious disaster, as her nightmare continues. After resigning from S.T.A.R.S. Jill now prepares to head out of Raccoon City… but caught in a town crawling with zombies

Steam ↗Windows
GameWiki EditorialReviewed 5 guide topics

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About Resident Evil 3 Nemesis (1999)

Resident Evil 3: Nemesis (1999) follows Jill Valentine as she tries to escape a zombie‑infested Raccoon City. The story unfolds just hours before Resident Evil 2, revealing more of Umbrella’s dark experiments. The re‑release adds a Mercenaries mode and a suite of graphics options, letting players adjust resolution, scaling, V‑Sync and other visual settings. Six language localizations are included, and the game runs on Windows with partial controller support.

01 / THE GUIDE

Story and Setting

Jill Valentine, former S.T.A.R.S. member, must flee a city overrun by flesh‑eating zombies. The narrative picks up hours before Resident Evil 2, expanding Umbrella Corporation’s plot. Players encounter mutated enemies stalking the streets, adding tension to the horror‑filled adventure. The game’s sci‑fi, horror and zombie themes create a uniquely terrifying atmosphere.

  • Pay attention to environmental cues that hint at hidden paths.
  • Observe enemy behavior to anticipate when they might revive.

02 / THE GUIDE

Gameplay Mechanics

The title uses a third‑person perspective with both 3D and 2D graphics. Players can dodge attacks, use background objects defensively, and face enemies that can return to life at any time. Difficulty can be adjusted, and the game includes a Mercenaries mode for extra challenges.

  • Use the dodge move to avoid powerful enemy strikes.
  • Utilize nearby objects as temporary shields.
Resident Evil 3 Nemesis (1999) official gameplay screenshot
Publisher-provided gameplay image · CAPCOM Co., Ltd., GOG.com

03 / THE GUIDE

Graphics Options

The re‑release offers an improved DirectX renderer with windowed mode, vertical synchronization, gamma correction, integer scaling and more. Players can control display mode, presentation, aspect‑ratio correction, scaling method, anisotropic filtering and anti‑aliasing to suit their monitor and preferences.

  • Enable vertical synchronization to reduce screen tearing.
  • Adjust gamma correction for clearer visibility in dark areas.

04 / THE GUIDE

Controls and Accessibility

The game supports keyboard‑only play and partial controller input, including DualShock and DualSense compatibility. Custom volume controls and adjustable difficulty are available, and mouse cursor visibility has been improved for smoother navigation. Family Sharing is also supported on Windows.

  • Try the keyboard‑only option if a controller feels sluggish.
  • Adjust difficulty to match your comfort level.

05 / THE GUIDE

Mercenaries Mode

A separate Mercenaries mode is included, offering a distinct challenge beyond the main campaign. Players can test their combat skills against waves of enemies, focusing on score and efficiency. This mode adds replay value and showcases the game’s combat mechanics in a condensed format.

  • Prioritize quick kills to maximize your score.
  • Learn enemy spawn patterns to stay ahead.

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    QUICK ANSWERS

    Resident Evil 3 Nemesis (1999) FAQ

    What languages does the game support?

    The re‑release includes six localizations: English, German, French, Italian, Spanish, and Japanese.

    Can I play with a controller on Windows?

    Yes, the game offers partial controller support, including DualShock and DualSense compatibility.

    Is there a way to adjust the game's visual performance?

    The graphics options let you change resolution, scaling, V‑Sync, gamma, anisotropic filtering and anti‑aliasing.

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    SOURCES & CREDITS

    Official resources and further reading

    Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-22. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.