GET YOUR BEARINGS
About Rack and Slay
Rack and Slay is a physics‑based roguelike where you control a billiard ball navigating procedurally generated dungeons filled with monster balls, traps and power‑ups. Each run is a short, self‑contained crawl that can be finished in about twenty minutes.
Between runs you draft from over a hundred stackable items, climb twenty difficulty tiers, and choose from several modes—including a condensed Delve and a single‑level raid—while the game tracks wins, badges and your item compendium.
01 / THE GUIDE
Physics Billiards Combat
The core combat uses billiards‑style aiming and shooting, letting you strike your ball toward enemies and obstacles. Physics determines how the ball bounces, rolls and interacts with monster balls and traps.
This system is tied into the roguelike run structure, so each encounter’s outcome depends on your aim, the layout of the level and any power‑ups you have collected.
- Experiment with different shot angles to discover how bounce paths can reach hidden enemies.
- Observe how power‑ups alter ball behavior and adjust your aim accordingly.
02 / THE GUIDE
Item Drafting
After each level you draft from a pool of over 100 items, each offering game‑changing effects that can be stacked. Drafting lets you build combos and refine a personal playstyle for the next run.
All items are collectible, and unlocking more expands the variety available for future drafts, encouraging experimentation without a forced power‑gain grind.
- Try mixing offensive and defensive items to balance survivability and damage.
- Track which item combinations feel strongest for specific difficulty levels.

03 / THE GUIDE
Difficulty Ladder
The game features twenty difficulty levels, each adding modifiers that increase the challenge. As you ascend, each level modifies the game to become more challenging.
Progress is recorded per difficulty, and you earn badges for each item you win a run with at a given level, giving clear milestones as you climb.
- Start on lower tiers to learn item interactions before tackling higher modifiers.
- Use the badge list to identify which items you have yet to master at each difficulty.
04 / THE GUIDE
Game Modes
Rack and Slay offers three primary modes: a full 10‑level dungeon crawl lasting 20‑30 minutes, a condensed Delve with half the levels but extra loot, and a single‑level raid for a quick few‑minute run.
An Endless mode lets you continue after a win to test how powerful your build can become, while Daily Runs present a new gauntlet each day with unique modifier combinations.
- Choose Delve when you want more loot in less time.
- Try Daily Runs to experience fresh modifier mixes without committing to a full crawl.
05 / THE GUIDE
Progress Tracking & Badges
Wins are logged per difficulty and mode, and the game awards difficulty‑specific badges for each item you win a run with. This system fills an item compendium that records every item you have won with.
The tracking encourages variety, as you can aim to collect all items and badges rather than focusing on a single power level.
- Review your badge list to spot items you have not yet earned at higher difficulties.
- Use the compendium as a checklist for completing the item collection.





COMMUNITY
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