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About POSTAL 4: No Regerts
POSTAL 4: No Regerts follows the POSTAL Dude and his dog Champ as they wander the Arizona desert after losing their car, trailer, and possessions. The duo spots the distant town of Edensin, hinting at new, absurd possibilities.
Presented as a satirical, open‑world first‑person shooter, the game lets players roam Edensin, tackle errands, chase optional side quests, or simply create chaos, while choosing from multiple voice casts, a wild arsenal, and quirky interactions such as feeding stray dogs or flushing toilets.
01 / THE GUIDE
Open World Sandbox
The description calls Edensin a “total free‑roam, open‑world sandbox,” indicating that errands can be approached in any order and that the player is not forced along a linear path. This establishes a non‑linear structure for the entire experience.
Optional side quests are mentioned as sources of “additional rewards,” but they are not required for progress. The wording suggests players may ignore these quests entirely and focus on exploration or may pursue them for extra content.
- Explore the town early to locate side‑quest markers before they become harder to find.
- Use the open layout to test different approaches without committing to a single sequence.
02 / THE GUIDE
Voice Options
Players can select Jon St. John or returning actors Rick Hunter, Corey Cruise, and Zack Ward for the POSTAL Dude’s voice. The choice is presented as a “Pick‑Yer‑Dude” option, affecting only spoken lines.
The description notes that these voice choices give you “more POSTAL Dude than ever at your fingertips,” presenting the selection as an auditory customization.
- Listen to each voice sample to decide which tone matches your comedic preference.
- Swap voices between sessions for fresh auditory variety.

03 / THE GUIDE
Weapon Arsenal
The game lists an over‑the‑top arsenal, including the quadruple‑barreled Fournicator and the feathered Pigeon Mine. These weapons are described with exaggerated adjectives, emphasizing the series’ comedic violence.
Weapons can be combined with power‑ups for unique effects, such as “mobile explosive pussy” or bullet‑curving, indicating that the arsenal interacts with other items to create varied combat outcomes.
- Test the Fournicator in an open area to gauge its blast radius.
- Pair the Pigeon Mine with crowded zones for maximum visual impact.
04 / THE GUIDE
Power‑Ups
Power‑ups such as the Cat Silencer, Catnip, and Energy Drink are listed, each modifying weapon behavior—silencing, slowing time, or enabling dual‑wielding. Vitamin X is noted to “shrink testicles” while supercharging the Dude’s fists, mighty foot, and urethra.
These items can be mixed with weapons, producing combos like “mobile explosive pussy” or curved bullets, showing that power‑ups expand tactical options while retaining the game’s satirical tone.
- Combine Catnip with a Hunting Rifle to observe bullet‑curving.
- Use Energy Drink when dual‑wielding to handle larger groups.
05 / THE GUIDE
Interactive Elements
Edensin features interactions like feeding Doggie Treats to stray dogs, which can summon canine armies, and vending machines that sell inventory for a price. These actions are optional but provide alternative ways to influence encounters.
For the first time in the franchise, functioning toilets can be used and flushed, adding an environmental humor element that may affect physics or simply serve as a comedic prop.
- Collect Doggie Treats early to build a canine backup for tougher situations.
- Experiment with toilets to discover unexpected physics or funny moments.





COMMUNITY
Player discussion