GET YOUR BEARINGS
About Police Stories: The Academy
Police Stories: The Academy is a free version of the original Police Stories, adding a new story, three missions, and the police academy training ground. The game follows rookie trainees Rick and John as they confront city unrest, a mafia‑linked informant, and hostage situations.
The title blends top‑down shooter action with tactical decision‑making, rewarding quiet, precise play over reckless shooting. It supports single‑player, online co‑op, and split‑screen co‑op, letting two players coordinate commands and equipment such as under‑door cameras and door blast charges.
01 / THE GUIDE
Story and Setting
The Academy places inexperienced trainees Rick and John in a chaotic city day where unrest erupts and a mafia‑connected "rat" appears at the police station. The narrative expands on the original game’s SWAT‑inspired tone, focusing on rookie development.
Three new missions and the academy training ground provide fresh locations, each populated with randomly placed criminals, hostages, and evidence, ensuring each run feels distinct.
- Observe the placement of hostages before engaging to plan a safe extraction route.
- Use the academy training ground to experiment with equipment without mission pressure.
02 / THE GUIDE
Tactical Gameplay
Gameplay emphasizes split‑second tactical choices: avoid being spotted, conserve ammunition, and neutralize threats quietly. The Surrender System lets you apprehend suspects with warning shots or melee, rewarding non‑lethal approaches.
Every action is scored in real time; aggressive play lowers scores, potentially blocking progression to the next mission. Scoring encourages careful planning and situational awareness.
- Try warning shots before lethal force to boost your surrender score.
- Check surroundings frequently to spot hidden enemies and avoid detection.

03 / THE GUIDE
Co‑op Features
The game supports online co‑op, shared/split‑screen co‑op, and Remote Play Together, allowing two players to tackle missions together. Issuing commands to partner Rick Jones can create synergistic tactics, and coordinated play often yields higher scores.
Co‑op lets you complete missions together for better scores and more fun, adding the dynamic of shared decision‑making, making teamwork a valuable component for success.
- Communicate clearly when assigning commands to Rick to avoid friendly fire.
- Coordinate equipment use, such as door blast charges, for simultaneous breaching.
04 / THE GUIDE
Equipment and Tools
Players have access to police gear like under‑the‑door cameras, door blast charges, and other end‑of‑the‑line equipment. These tools aid in reconnaissance and breaching, supporting the tactical emphasis of the game.
Different lawbreakers carry unique weapons and exhibit varied behavior, so selecting appropriate equipment for each encounter can improve outcomes.
- Deploy under‑door cameras before entering a room to spot enemies.
- Reserve door blast charges for heavily fortified doors to save resources.
05 / THE GUIDE
Scoring and Progression
All actions generate a real‑time score; higher scores require stealth, minimal bullet use, and successful surrenders. Playing aggressively reduces the score enough to prevent advancement to subsequent missions.
The scoring system creates a feedback loop, encouraging players to refine tactics across runs, especially as criminal and evidence placement changes each restart.
- Aim for non‑lethal resolutions to keep your score high.
- Reflect on your run afterward to identify wasteful actions and avoid repeating them.





COMMUNITY
Player discussion